err... he actually says in his post that he was inspired by God of War, which if you've played, you'd know has several battles where you have to drag things around to make the sun reflect off the light of statues shields etc. to open a doorway to get to the next part of the game. So, he's pretty blatant about about the fact he's 'ripped' the idea and where he 'ripped' it from.Looks cool, but it's ripped from, at the very least, Resident Evil 5, which had a puzzle just like that. Nice set up though. I'd like to have the money and time to make something approaching that.![]()
err... he actually says in his post that he was inspired by God of War, which if you've played, you'd know has several battles where you have to drag things around to make the sun reflect off the light of statues shields etc. to open a doorway to get to the next part of the game. So, he's pretty blatant about about the fact he's 'ripped' the idea and where he 'ripped' it from.
That takes absolutely NOTHING away from the fact he has applied that idea to an incredibly fun/cool/awesome encounter where the players actually have to find the right angles to direct light of an actual pen light and real mirrors in an absolutely magnificent 3d dungeon...
Why would anyone even think of snarkily saying... '' oh, yeah, but he stole the idea from a videa game..." ????
Now what I really wanted to say (before I read that last snarky comment) was:
Wow!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.