Penny Arcade takes on DDO

Jürgen Hubert said:
I mean, other webcomics have characters who are exceedingly violent as well. But in them, the most they'd do is threaten to kill the offending party. But this threat here is so over-the-top (note the glowing red eyes!) that it is sheer brilliance.

What's not to like here?

It's over the top, but still very boring to me. On top of that, it doesn't really seem funny on any actual humor level for me. It's just "fanboy makes grand threat" material.

For the other point, I'm not sure why you pointed out that they make "at least enough to fund 2 people". You refered to them as niche, I was saying that's not true, they're very successful, but most strips folks rave about are boring as heck for me.
 

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HeavenShallBurn said:
Some of their best posts are riffing on Warhammer or Warcraft in some way.

When I think of PA it's this strip

See, if that was expressed as a couple of posts on a webforum, I doubt it'd be regarded as funny. Transporting it to a comic format doesn't change that for me.
 


D&D Online: Stormreach has pretty decent gameplay. It doesn't hugely excite me, but I enjoyed it.

What killed that game for me was the atrocious mistreatment of the setting. There were a dozen stupid changes from what Eberron's actually like that I noticed in my first session with the game.

I understand that early on in development Turbine's guys were like "Well, this is what we're doing 'cause we think it's cool, so it doesn't really matter if it's not like the RPG books".

Which is . . . a shame.
 

I had a hunch DDO wasn't doing particularly well when I saw loads of the starter box for it piled up deeply discounted at the local Half Price Books.

MMORPG's aren't always team efforts, soloing is part of the MMORPG experience. Yes, playing D&D on a tabletop is normally a team effort, but are you simulating the D&D tabletop experience or living and interacting within the game world portrayed in D&D? Is every adventure in the Eberron always undertaken by a full party, are there no soloist adventurers anywhere?

I mean, Warcraft is a game about huge armies on the move, but the setting itself doesn't mean every person runs around part of a huge army all the time. Therefore WoW was a huge hit by being an MMORPG that simulated the world of Azeroth, with elements like the battlegrounds that featured the huge ongoing wars of the setting, not to mention classic MMORPG elements like raiding, and still plenty of support for soloing. It became a huge hit, among other reasons, because it was very able to support a wide variety of play styles.
 

Vocenoctum said:
It's over the top, but still very boring to me. On top of that, it doesn't really seem funny on any actual humor level for me. It's just "fanboy makes grand threat" material.

Wow, do many fanboys make such threats where you live? Must be a tough neighborhood. ;)

For the other point, I'm not sure why you pointed out that they make "at least enough to fund 2 people". You refered to them as niche, I was saying that's not true, they're very successful,

I never said they are "niche". I said that they are cult, which is a different thing entirely.
 

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