As someone else said, this is not true. If the mechanics and dimensions of their usefulness differ, then the PCs will not all be pretty much the same.Reynard said:If all characters are equally useful in all situations, it means that all your situations and characters are pretty much the same.
Given the preponderance of combat in D&D play, however, "equaly useful" does have to equate to "equally able to participate meaningfully in combat encounters." That may not necessarily be via damage dealing, however - there are other things to do in combat.Reynard said:"useful" should not equal "able to deal damage".
Not necessarily. In fact, if the class abilities are well designed so that they optimise only through clever synergies that must be varied as the abilities of the opponents vary, then the game may become very mechanically interesting in a way that hitherto it has not been (because non-spell-users don't have interesting ranges of abilities to choose from).Reynard said:"That reduces the game to a dice rolling contest centered around hit point attrition.
I don't know who you are paraphrasing, but it doesn't seem all that wise to me. In general moral philosophy there is a long line of thought that holds that everyone is special (and thus of equal moral worth). And when it comes to an RPG, I don't see why one player should be special and others subordinate.Reynard said:To paraphrase great wisdom: "Saying everyone is special is just another way of saying no one is."
While the fighter was still as simple as ever by design, and only as complex as the player made him.






