Mustrum_Ridcully said:
But they haven't been in this edition, and I think they haven't been in the past editions, either. So, if you can come up with a good per-day system, do it.
Whether or not I do something is not relevant to the discussion AFAICT. It seems to me simpler just to concede the point than change the subject.
Mustrum_Ridcully said:
But even if you could, I think there are still a lot of good reasons for prefering the "per encounter" approach. Mostly because it interferes a lot less with the "speed" at which you want your adventure to move.
This is a matter of taste. An all-encounter-resources set-up interferes with the speed at which I want the adventure to move because it actually imposes no sensible restrictions on it. PCs can begin the adventure as farm boys, blow up the deathstar, kill vader, and party with ewoks and still have time for lunch (which they won't eat because that would interfere with the speed at which the DM wants the adventure to move).
I'm sure by now we're not going to agree on this aspect of it. I find what you all are saying about the 'genre' to be unrecognizable. I don't understand at all how you're going to stop PCs from killing things and levelling up 24-7 other than heavy-handed DM fiat ("you just rest, don't ask why!")
Mustrum_Ridcully said:
And yes, people in stories rest, too. But the need for rest is typically arbitrarily chosen by the creator of the story.
I disagree with this. I don't think the need for rest is chosen. The *description* of the resting process is what is chosen. Like those little montages where Indiana Jones flies across the world, the movie doesn't depict him sleeping every day - though I think it's reasonable to assume that he does.
Also, for example, the part in 13th warrior where their standing around drinking mead after one of the battles - by the body language of the characters they are exhausted, but there's no talk of "hit points" or anything, so you're left to conclude (reasonably IMO) that the characters would not be heading out that night to go find and kill the bad guys, even though this decision making process is not described in any detail. But in an all-encounter-resources situation, the idea of standing around and resting/drinking mead when you could be killing bad guys instead would make no sense at all.
There's very little explict mention of gravity in any fantasy story, but one assumes its there because otherwise weird things would happen. Resting AFAICT is often handled in the same way.
Mustrum_Ridcully said:
Typically it is after an important event in the story, a point where not only the characters, but also the author and the reader/viewer feels a need for rest.
I have no idea what you're talking about here. Reading about someone resting is not any more relaxing than reading about them fighting a cave troll. Also, I don't think that the author assumes that the frequency with which he *describes* situations of resting reflects some sort of fantasy universe logic. (Does Frodo ever say "hey guys, remember that time we had to sleep? Was that last Tuesday? That was strange. I didn't want to stop and sleep. I wonder why that keeps happening?)
Mustrum_Ridcully said:
It's never that you can watch a movie and say "Oh, that were 6 fights Bruce Willis had this day, I guess he will need some sleep now".
So the alternative would be that Bruce Willis is seen lining up to run a marathon at the end of the Die Hard movies?! Because DnD characters would certainly do that, and even more ridiculous things. Die Hard ends because the director/writer says it does. I am not so heavy handed as a DM that I am comfortable with forcing my players to stop adventuring just to keep things from getting insane.
What seems to be missing from the reasoning is that IME players will do everything with their characters that they can possibly do. If you remove a restriction like fatigue, or it's equivalent, from the game then I think it would produce some ridiculous results. The difference between DnD and Die Hard in this instance is an important one. The author of a novel/movie completely manipulates and controls the events. The DM is *not* in the position to do the same (given that the DM conforms to a pretty broad range of play styles).
Mustrum_Ridcully said:
And often enough, people in stories go on even if tired, and they prevail (and usually not by constanly missing their targets with a crossbow, as a D&D wizard would do when he is "tired". Gandalf might rarely cast spells, but when he fights with his sword and staff, he is _effective_.)
Gandalf IMO is a bad example of resource management. He doesn't act anything like a PC wizard. He's not even around for the significant part of the adventure. His character is an NPC, and really a favored DM one at that. Most of what he does is based on author's fiat, and there's nothing sensible IMO to be gleaned from his character's capabilities. IMO there's no sensible game mechanic that can be deduced from the way he acts. AFAIK he doesn't really discuss his spell casting capabilities, or what restrictions he must follow (which incidently, is an example of why I consider the "genre" arguments on this topic to be overstated)
PCs who have lost hitpoints ("tired" in novel/movie terms) prevail all of the time.
Other than Tim the Enchanter from Monty Python, I don't know of a wizard character who blasts away with force missles for round after round. I'm not sure how effective Gandalf was with his sword - I'm pretty sure a low-level wizard in DnD could kill a few goblins with a sword.