Mike Eagling
Explorer
Are there any d% systems that also have levels?
I've just realised Rolemaster/MeRP has both levels and d%-based mechanics and is arguably the biggest advert for the OP's point!
Are there any d% systems that also have levels?
One game I found that had an inventive use for d% was Chronicles of Ramlar. All skills were in %, but in combat, the "1"s die also determined the hit location.
I've just realised Rolemaster/MeRP has both levels and d%-based mechanics and is arguably the biggest advert for the OP's point!
I do know that. In most systems based on Basic role playing , you could have a skill over a hundred. But after you added in all the modifiers, you seldom had a %100 chance to hit, and even if you did the other side could still dodge or parry.Actually, in Stormbringer, you could have a skill of over 100%.
It didn't mean you hit every time: there were still penalties due to this or that, and it would affect your criticals. If your sword skill was 126%, and you were fighting a skilled combatant, your actual chance to hit him might be more like 73%, and your chance to crit him would be 12%.
In Basic role playing system a100% means you will suceded most of the time( a die roll of 96-100 always means you fail) But there are Mods you add in.I've always wanted to see some kind of system that uses percentile in its literal terms: 100% equals 100%, you've completely accomplished your goal. I don't know if it's possible, but if someone said they had put something like that together, I would want to check it out.
In Basic role playing system a100% means you will suceded most of the time( a die roll of 96-100 always means you fail) But there are Mods you add in.