It just makes more sense, both thematically and mechanically.
Rogues with 8 Wisdom make poor trap finders and scouts. Clerics are now better trapfinders and scouts than rogues... wtf?
I'm sure that somewhere and in someone's brain space that it makes sense that perception be based on Wisdom, however for me at least, it simply doesn't work in the game.
The fact that the concept extends deeper into the system than just the perception skill also bothers me. Fighters with high wisdom? Huh? No more kicking in the door and rushing headlong into battle for the wise warrior!
It also works for the warrior to change it to Dexterity since currently Dex is a dump stat, unless you want it for the feat prereqs later on, and then you have to sacrifice Wis, Con or Str to get it.
And changing it wouldn't punish rangers either since they like Dex as well. Might temper them a bit, but let's face it, they need a little tempering
So who's with me?
Rogues with 8 Wisdom make poor trap finders and scouts. Clerics are now better trapfinders and scouts than rogues... wtf?
I'm sure that somewhere and in someone's brain space that it makes sense that perception be based on Wisdom, however for me at least, it simply doesn't work in the game.
The fact that the concept extends deeper into the system than just the perception skill also bothers me. Fighters with high wisdom? Huh? No more kicking in the door and rushing headlong into battle for the wise warrior!
It also works for the warrior to change it to Dexterity since currently Dex is a dump stat, unless you want it for the feat prereqs later on, and then you have to sacrifice Wis, Con or Str to get it.
And changing it wouldn't punish rangers either since they like Dex as well. Might temper them a bit, but let's face it, they need a little tempering

So who's with me?