Hussar
Legend
Maggan said:If I also consider "Tomb of Horrors" and Gygax's anecdotes about running it at cons, it doesn't really seem that clear to me. That's one of the perplexing things about AD&D to me.
/M
/warning, I'm going to make some generalizations and this is not meant as a bash of 1e but an observation. /end warning.
IME, I found that AD&D varied so incredibly wildly depending on what you happened to be reading at the time. On one hand, you've got some pretty lethal Gygax adventures which have some definite Viking Hat advice. In Isle of the Ape, it straight out tells you that if the players balk at the initial set up to the module, you should brow beat them into going along with what you as the DM want to do.
On the other hand, you had modules where the DM was more seen as a movie director - like in Dragonlance - where PC's and NPC's had plot protection from dying and things like that.
I've repeatedly stated that I find AD&D very schizophrenic in nature - and threads like this just reinforce that view for me. People stand up and claim how AD&D was low magic, grim and gritty, yet the modules contradict this for example. Was AD&D full of random deathtraps? Perhaps, but, then again, not always.
I think, and this is only my personal opinion, that in the early days of D&D, writers would push out whatever they happened to think was good and this led to a lot of products whose playstyles ranged wildly all over the place. A given players perspective of AD&D will be colored an awful lot by which products he or she was exposed to.