Why? Just because there's some player turnover is not reason enough to ditch a campaign and start again.Chainsaw Mage said:If I thought it was realistic to keep a gaming group together for more than a year or so, I'd perhaps say "living campaign world". But in the past few years the make-up of our gaming group has changed almost completely. People get jobs, move away, get married, divorced, whatever.
Frankly, I'm surprised that *anyone* these days (and in our age range--i.e., not teenagers or university students) has a sustained, multi-year campaign going on.
Chainsaw Mage said:Frankly, I'm surprised that *anyone* these days (and in our age range--i.e., not teenagers or university students) has a sustained, multi-year campaign going on.
mhacdebhandia said:. . . and the relevance here is that I'm not sure it's valuable to have an ongoing world in which all my campaigns are run, if part of each successive group isn't able to appreciate the continuity between campaigns.
Lanefan said:Why? Just because there's some player turnover is not reason enough to ditch a campaign and start again.
I think of a campaign as analagous to a sports franchise. The Montreal Canadiens are the same franchise now as they were in the 1970's, but nobody who played for them then does so now. Same thing goes for a long campaign, both in terms of players and the characters they run.
Lanefan

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.