"Perils of GOR" RPG?

Y'know, I only ever read the first Gor book. But it didn't really seem too different than Edgar Rice Burroughs' Barsoom books, or his Venus books, IMO. Although from what I understand the real weirdness starts later in the series.
 

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Plane Sailing said:
Just wanted to say that I found Normans books to be frustrating - certainly in the first six or so that I read I loved the action/adventure elements of the stories - the Tarn race with Mip and Green Ubar was excellent, as was the culmination of the business with "the Game" with Scormus of Ar and the little crippled man. Similarly most of the action scenes from Nomads of Gor.

If ever a series of books called out for wholesale editing into an alternative form, these would be it (I can't speak for books 7+ as I never saw those). I'd give the action/adventure side of his stories 5 stars, and the philosophy/treatment of women that runs through them - 5.

I had similiar feelings about the series. The first 6 books or so had a facinating setting which had roots in Burroughs' Barsoom stuff but diverged significantly from it with Book 2. They had a reasonably subtly developed sex fantasy going on ("reasonably" as in "obviously but not overpoweringly") in the background, but it was possible to ignore that if you chose to focus on the interesting society and traditions (the Home Stone, the Tarn race that Plane Sailing mentions, etc.) And each book was mostly independent, but there was a compelling plot that wover between them.

In Book 7 the series abruptly shifted. The sex fantasy became the primary focus of the series (by about Book 13, it was the only thing the series dealt with.) And the writing, always turgid (but tolerable in the early books) became insufferable.

If I wanted to use a setting like Gor as an RPG setting, I'd change the names and file off the serial numbers, and delete any elements I didn't like (the silly sex fantasy.) Done that way it might make a decent setting.
 

Anybody have an idea as to which publisher might be doing this thing?

If it sees the light of day (and the lights of the shelves in my FLGS), I'll probably buy it--not so much for the setting itself, but as source material. One of the kingdoms in my home-brew has a "GOR"-type feel to it already.

Regards,
Darrell King
 

[Humor] Rumor off the presses! Rumor off the presses!

I just nabbed a new rumor off an anonymous writer of the Perils of Gor d20 sourcebook! This is on character creation.

(Disclaimer: This is obviously humorous in nature. Do not take offense at anything within this editorial. I apologize if this sounds trollish.)

Chapter 1: Character Creation

Men roll 4d6 and subtract the lowest die. Repeat SIX times for seven scores. Put them in the following: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, and Comeliness. The last score is physical attractiveness.

Men do whatever with their scores and follow via the PHB. (Comeliness has no other use.) Females do as follows:

Women roll 3d6 three times and 4d6 four times. (Leave the 3d6s alone; drop the lowest die on the 4d6s.) The 3d6s are only for Strength, Dexterity, and Constitution; the other four are for the other four attributes.

Then, apply the following penalties:

The average female cannot lift even 50 pounds over her head – meaning that they should get a –4 penalty to their Strength score. Also, subtract 25% from their maximum carrying capacity.

When was the last time you saw a woman out-hand-to-hand someone based on her reflexes? –4 to their Dex score.

Because it is also obvious, women should get a penalty to Constitution. HOWEVER, they have the same vital organs compared to men, so they get no penalty to their Constitution score. But their Fortitude saves and Constitution checks for extended strenuous action (like running, holding your breath, etc.) get a –4 penalty. They also get –2 HP/level because they are always fragile. (This cannot reduce HP for gaining a level below 1. Gor still needs women!)

Women smarter than men? Then where are the female versions of Einstein or the like? And why aren’t there many female jack (or Jill) of-all-trades out there? –2 to their Intelligence score.

Dumb blonde syndrome and the fact that many women have a tendency of doing foolish things? –2 to Wisdom.

Women always use attractiveness over persuasion. Or, attractiveness magnifies their (lack of) persuasion. Why do we not have major female leaders (besides the ones who gain it by inheritance)? –2 to Charisma-related activities. Do NOT reduce their Charisma score.

HOWEVER, Gor society does enforce attractive women. +4 to a woman’s comeliness score (minimum: 14). Those raiders need some sort of incentive!


Female base speed is 20 ft. If they have a medium or heavy load, they can’t charge or run. (Okay, females can’t charge, period.)

Women get the Commoner class (no other choice – even if she “learns” to fight) and get a d1 Hit Die. Experience Points are given the same way as depicted in the PHB, but since they suck at fighting, it would be harder for them to gain levels. Obviously, they cannot multiclass.

Since women receive little or no education, they get 4 skill points at 1st-level and 1 skill point each level thereafter. All skills are cross-class.

Women only get gold/items only with male consent.

Women can only gain work or seduction-related feats (there are none in the PHB, except for Skill Focus). More to come in a later editorial (No, not really).

Women are not allowed to wear any armor except for chainmail bikinis. Or leather. Neither can give AC or Dex bonuses to AC. When was the last time a woman wore any practical armor?

Women cannot use weapons larger than them (except the quarterstaff). Furthermore, they cannot use double weapons or any martial or exotic weapon that is not light. Pick one up and you chop your toe off and die. Any simple weapon (including unarmed) a woman uses gets a –8 proficiency penalty, and martial or exotic weapons will NEVER hit except on a natural 20 (no crit rolls). All weapons wielded by a woman deals –8 damage (to a minimum of 0). I mean, when was the last time you saw a woman wield an orc double-axe, or a warhammer in Gor?

Finally, a woman cannot adventure without some male “protecting” her, and forcing her to follow every one of his whims lest she get killed. In that case, if you are playing a female character, you should stop playing right now, for you have to do everything the male says because the male will kill you otherwise. GAME OVER. You’re done with Gor. Now, play a male, or play the egalitarian, more fun D&D 3e system!
 

Also I read one as a kid, I don't remember it. Is it anymore anti-woman then conan? [/B][/QUOTE]


Since women are nothing but sexual slaves what do you think? Let's see you can play a white gowned which means you are still a virgin and worth more money or a red which means you are not a virgin.
 


mythago said:

John Norman, OTOH, really does believe that deep down all women secretly want to be owned by a strong, masculine guy, and that the world would be a much better place if everyone just lived this way.

Whatever the Gor books started out as, they've basically evolved into a sexual fantasy. I'd be leery of jumping to the conclusion that sexual fantasies have much to do with the author's beliefs about life outside the bedroom (or dungeon).
 

I'd be leery of jumping to the conclusion that sexual fantasies have much to do with the author's beliefs about life outside the bedroom (or dungeon).

Oh my. Aren't *you* preaching to the choir. ;)

I'm not inferring from the Gor books, but from nonfiction--in particular, Imaginative Sex . (I also know someone who attended a SF con panel Norman was on. Her comment was that he's just the nicest man, but yeah, he believes this stuff.)
 

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