D&D 3E/3.5 persistent spell 3.5

Scion said:
(even though it cant be done, melfs acid arrow being persistant is just funny ;) )

I haven't seen the Complete Divine write-up for Persistent Spell, but at least according to the requirements in the Tome and Blood version, 3.5 Fear fits all the parameters to be a valid Persistent Spell :)

-Hyp.
 

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Another idea would be to say persistent spell only works on spells with a duration of at least 10 minutes. It's simple, it gets rid of the most abusive spells, and it's weak enough that you could have a +4 or maybe even +3 spell-level modifier.
 

Christian said:
I think you want some restriction on types of spells. Unless you like seeing Melf's Persistent Acid Arrow of Certain Doom.

So a 4th level spell that did what 2d4 for a few mintues, seems fair to me.

Now true maybe some restrictions should apply, but as a general rule a duration bump from rounds to minutes or minutes to 10 minutes or 10 minutes to hours wont break a spell. I'm sure there are some excpetions that break my general rule so maybe scion's sugested list like permancy would be the best bet.
 

ruleslawyer said:
Um, no. That's still a problem with the feat, not the spell(s). Duration is a fine balancing factor; after all, bull's strength would hardly be worth a 2nd-level slot if it lasted 1 round, right?

OT but it aint even close to worth a 2nd level spell slot at 1 min a level. ;)
 

Shard O'Glase said:
So a 4th level spell that did what 2d4 for a few mintues, seems fair to me.

A 9th level caster's MPAAoCD would last for three minutes, or thirty rounds, and do a total of 60d4 damage (average 150 points) over that time frame. Compare to the 6th level acid fog, which will do 18d6 damage (average 63 points) over 9 rounds for that same caster. To an area, admittedly, but I think that comparison is still favorable to MPAAoCD, especially since a creature that hasn't been immobilized can easily exit the acid fog, whereas most creatures will just have to suck up the acid arrow damage ...
 

Well, if it was allowed, Persistant Creeping Cold would be really nasty.

Anyone ever iron out how Creeping Cold and Extend Spell interact, anyway? By the wording of the spell, it looks like an Extended Creeping Cold = Greater Creeping Cold (at a lower Caster Level and Spell Slot!)
 

Christian said:
A 9th level caster's MPAAoCD would last for three minutes, or thirty rounds, and do a total of 60d4 damage (average 150 points) over that time frame. Compare to the 6th level acid fog, which will do 18d6 damage (average 63 points) over 9 rounds for that same caster. To an area, admittedly, but I think that comparison is still favorable to MPAAoCD, especially since a creature that hasn't been immobilized can easily exit the acid fog, whereas most creatures will just have to suck up the acid arrow damage ...
MPAAoCD: Ranged touch attack required.
Acid fog: No attack roll required.

MPAAoCD: Affects one target.
Acid fog: Affects as many as (count 'em) 40 medium-sized creatures.

MPAAoCD: No side effects beyond damage.
Acid fog: Slows creatures and blocks vision, effects apparently considered powerful enough for a 4th-level spell in their own right.

Finally, it's a bad idea to measure total damage over that many rounds anyway, since it's unlikely that any creature, other than one of little intelligence, will take no steps to neutralize the acid over thirty rounds. AFAICT, washing the acid off is one way to "neutralize" it, something that any creature near a body of water or equipped with some liquid can accomplish with ease.

Finally, how does a 9th-level wizard cast acid fog, anyway? ;)
 

Also, if you're really worried about this effect, why not just rule that spells whose use would constitute an "attack" (see definition under invisibility) cannot be modified by Persistent Spell?
 

Christian said:
A 9th level caster's MPAAoCD would last for three minutes, or thirty rounds, and do a total of 60d4 damage (average 150 points) over that time frame. Compare to the 6th level acid fog, which will do 18d6 damage (average 63 points) over 9 rounds for that same caster. To an area, admittedly, but I think that comparison is still favorable to MPAAoCD, especially since a creature that hasn't been immobilized can easily exit the acid fog, whereas most creatures will just have to suck up the acid arrow damage ...
If a monster doesn't need to be killed within 10 rounds, then it never constituted a threat to the party anyway.
 

ruleslawyer said:
Also, if you're really worried about this effect, why not just rule that spells whose use would constitute an "attack" (see definition under invisibility) cannot be modified by Persistent Spell?

Fine with me. I was just pointing out that the restrictions given were inadequate ...
 

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