Pet Peeves....

wilder_jw said:
Random stat generation. I have never yet encountered a player who prefered to randomly roll stats, though many claim such a preference. These are, instead, actually players who prefer the chance of rolling really well, coupled with the chance to whine and (in extremis) commit PC-suicide if stuck with mediocre or below average stats. I'll never again allow my players to randomly generate stats.

Must be your players. Last character I made, I specifically went against the DM's rule that allowed us "4d6, reroll 1s, keep the best 3" and instead rolled 3d6, and assigned as needed.

I had a 7 strength, and I made my character (a sorcereress) intentionally illiterate, since it made sense.

I think Crothian's players are weird like this, too.
 

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Mercule said:
Without a doubt, the biggest is anything that is x/day, including spell slots. It's a metagame thing that forces itself into gameplay. "I can't go into a rage right now. I know it's been 10 hours since my last rage, but if you wait until morning, I'll be able to do it three times again." If this was fixed, I'd be one happy camper.

I'm not too fond of this, either. It seems to me that these abilities are magical in some way, rather than based on the skill of the character.

I've been thinking about a simple way to handle it, though. What about level checks? Set the DC to different levels based on what ability you're trying to do. Rage might be DC 10, +4 for each attempt (successful or not) since your last 8 hours of restful sleep. Then your 1st level Barbarian makes a check, rolling 1d20+1 - or just Taking 10 - and goes into his Rage.

(Sure, it's another roll, but as a Player I like to roll the dice. :) )

If you want Rage to be based on how tired the Barbarian is, have it be a level check + Con mod. So our 1st level Barbarian with 14 Con flies into a Rage, and has to make the check with a 1d20+3. The DC would have to increase to, say, 10 for the first and maybe 15 for the next, 21 for the third, 28 for the fourth; or something like that.

Really, you could do the same for any x times per day ability.
 

Joshua Dyal said:
die_kluge, that example doesn't actually work that well; if TtB is really their arch-nemesis, it's perfectly reasonable to expect the barbarian to rage at the sight of him. ;)

Perhaps, but the guy could rage just for the heck of it if he really wanted to.

"I hate the sales tax rate in this town! YeEARARGAGJGJGH!"
 

die_kluge said:
Perhaps, but the guy could rage just for the heck of it if he really wanted to.

"I hate the sales tax rate in this town! YeEARARGAGJGJGH!"
Oh, I know. I was just josh(ua Dyal)ing you a little. ;)
 

die_kluge said:
I think Crothian's players are weird like this, too.

Ya, they are. :D

I think this thread really proves that role playing games are a lot like being in a musical
:cool:

Wow, its amizing with so many things wrong with the d20 system that anyone manages to play it at all. :\
 

Crothian said:
Wow, its amizing with so many things wrong with the d20 system that anyone manages to play it at all. :\

Well, the question was for "pet peeves", not whether you can have fun with D&D 3.x ;)
 

Can we talk about this X/day thing?

In theory, I see where you are coming from. In fact, my reviews history will show that I consider classes that slap in a new spell like ability every level, 3/day, is pretty lazy and usually gets low marks from me.

That said, I like the general convention of X/day. I didn't like it so much until my second 3e campaign. In that campaign, I had a player who REALLY didn't take it well when the dice weren't going his way. And I could sympathize with him.

Now to me, it's neat to have abilities that have you running at full steam, taking you above your norm. But how are you going to do that? Well, there are a variety of ways. But giving the player CONTROL of when that happens, instead of making them make rage rolls or whatever, puts them in control, which seems to be what most players work.

You could also make an account of points, but that just adds accounting, which some players aren't comfortable with.

So, in conclusion, I think that X/day has some real advantages in terms of satisfying game play. It just gives you the added repsonsibility of making the call when to use it and/or rationalizing it in context of the mileu.
 
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Turjan said:
Well, the question was for "pet peeves", not whether you can have fun with D&D 3.x ;)

I know, but I've always disliked threads that just list complaints...so you can call this thread a personal pet peeve of my own....
 


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