I know this has been done before, but this is my Dragonfire adept for PF. I didn't quite figure out the Apotheosis. I know that some people have tried to combine Adept and Dragon Shaman, but I would do an archetype for Dragon Shaman from this.
Dragonfire Adept
HD D8
Class Skills
The dragonfire adept’s class skills are Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Fly (Dex), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Linguistics (Int), Perception (Wis), Profession (Int), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Ranks per Level: 4 + Int modifiers
Level BAB Fort Ref Will Special Invocations
1 0 2 0 2 Breath Weapon 1D6, Least Invocations, Draconic Heritage 1
2 1 3 0 3 Breath Effect, Scales +2 1
3 1 3 1 3 Breath Weapon 2D6 2
4 2 4 1 4 Dragonkin, DR 2/Magic 2
5 2 4 1 4 Breath Weapon 3D6, Lesser Invocations 3
6 3 5 2 5 Breath Effect, Bonus Feat 3
7 3 5 2 5 Breath Weapon 4D6 4
8 4 6 2 6 Scales +3, DR 3/Magic 4
9 4 6 3 6 Breath Weapon 5D6 5
10 5 7 3 7 Breath Effect, Breath Weapon Range 30/60 5
11 5 7 3 7 Breath Weapon 6D6, Greater Invocations 6
12 6 8 4 8 DR 4/Magic, Bonus Feat 6
13 6 8 4 8 Breath Weapon 7D6, Scales +4 7
14 7 9 4 9 Breath Effect 7
15 7 9 5 9 Breath Weapon 8D6, Dark Invocations 8
16 8 10 5 10 DR 5/Magic 8
17 8 10 5 10 Breath Weapon 9D6 9
18 9 11 6 11 Breath Effect, Scales +5, Bonus Feat 9
19 9 11 6 11 Breath Weapon 10D6 10
20 10 12 6 12 Breath Effect, Apotheosis, Breath Weapon Range 45/90 10
Draconic Heritage: At 1st level you gain Draconic Heritage as a bonus feat. The energy type from this determines the energy type of your base breath weapon.
Invocations: A dragonfire adept has a repertoire of attacks, defenses, and other abilities known as draconic invocations, which allow her to focus the draconic energy that suffuses her soul. A dragonfire adept can use any invocation she knows at will.
Breath Weapon (Su): At 1st level, you gain a breath weapon that you can use at will as a standard action. Each time you use your breath weapon, you can choose whether it takes the form of a 15-foot cone or a 30-foot line. This breath weapon deals 1d6 points of damage; a successful Reflex save (DC 10 + 1/2 your class level + your Con modifier) halves the damage. As you gain levels, your breath weapon's damage increases every odd level. You are immune to the effect of your own breath weapon (but not to other breath weapons that produce similar effects, even those of other dragonfire adepts).At 10th level, your cone-shaped breath weapon's range doubles to 30 feet, and your line-shaped breath weapon's range doubles to 60 feet. At 20th level the range increases to 45/90ft.
Scales (Ex): At 2nd level, your skin becomes thick and scaly, granting you a +2 bonus to your natural armor. The scales can be of any color or metallic hue; they are often (but not always) of a draconic hue that matches your Draconic Heritage. This bonus improves to +3 at 8th level, to +4 at 13th level, and to +5 at 18th level. If you already have a natural armor bonus, use the higher of the two values.
Breath Effect: At 2nd, 6th, 10th. 14th, 18th, and 20th level, you can select one of the breath effects in Table : Dragonfire Adept Breath Effects for which you meet the minimum level prerequisite. These breath effects can alter your breath weapons damage type or area, or apply a condition to targets in place of damage. Each time you use your breath weapon, you can choose to apply any one breath effect that you know. The chosen effect either replaces the normal fire damage dealt by your breath weapon or replaces the standard area of your breath weapon. Some effects can be applied only to a cone-shaped breath weapon, and others only to a line-shaped breath weapon. You can't apply more than one breath effect to your breath weapon unless the effect specifically states otherwise. Also, you can't apply the same breath effect to your breath weapon in two consecutive rounds (though you still can use your normal fire breath weapon every round).
Min Level Breath Effect Benefit
2nd Frost Breath Cone-shaped breath weapon deals cold damage
2nd Lightning Breath Line-shaped breath weapon deals electricity damage
2nd Sickening Breath Cone-shaped breath weapon sickens creatures
2nd Fire Breath Cone-shaped breath weapon deals fire damage
6th Acid Breath Line-Shaped breath weapon deals acid damage
6th Shaped Breath Create safe zones in your breath weapon's area
6th Slow Breath Cone-shaped breath weapon slows creatures
6th Weakening Breath Cone-shaped breath weapon imposes –6 penalty to Strength
10th Cloud Breath Breath weapon can take shape of 20-ft radius cloud
10th Enduring Breath Breath weapon deals damage over 2 rounds
10th Sleep Breath Cone-shaped breath weapon puts weak creatures to sleep
10th Thunder Breath Cone-shaped breath weapon deals sonic damage
14th Discorporating Breath of Apsu Line-shaped breath weapon deals double damage, disintegrates creatures
14th Force Breath Line-shaped breath weapon deals force damage
14th Paralyzing Breath Cone-shaped breath weapon paralyzes creatures for 1 round
14th Fivefold Breath of Tiamat Breathe five different breath weapons simultaneously
Dragonkin (Ex): At 4th level, you gain a +4 competence bonus on Diplomacy checks made to influence the attitude
of dragons or creatures of the dragonblood subtype. You are treated as a dragon for the purpose of determining whether frightful presence can affect you.
Damage Reduction (Ex): At 4th level, you gain damage reduction 2/magic. At 8th level, this improves to damage reduction 3/magic. At 12th 4/magic,16th 5/magic.
Bonus Feat: At 6th, 12th, and 18th level you must choose a bonus feat from the Draconic Heritage chain.
Apotheosis: At 20th level you gain immunity to paralysis and sleep, immunity to the energy type from draconic heritage. Your DR increases to 10/magic.
Dragonfire Adept
HD D8
Class Skills
The dragonfire adept’s class skills are Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Fly (Dex), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Linguistics (Int), Perception (Wis), Profession (Int), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Ranks per Level: 4 + Int modifiers
Level BAB Fort Ref Will Special Invocations
1 0 2 0 2 Breath Weapon 1D6, Least Invocations, Draconic Heritage 1
2 1 3 0 3 Breath Effect, Scales +2 1
3 1 3 1 3 Breath Weapon 2D6 2
4 2 4 1 4 Dragonkin, DR 2/Magic 2
5 2 4 1 4 Breath Weapon 3D6, Lesser Invocations 3
6 3 5 2 5 Breath Effect, Bonus Feat 3
7 3 5 2 5 Breath Weapon 4D6 4
8 4 6 2 6 Scales +3, DR 3/Magic 4
9 4 6 3 6 Breath Weapon 5D6 5
10 5 7 3 7 Breath Effect, Breath Weapon Range 30/60 5
11 5 7 3 7 Breath Weapon 6D6, Greater Invocations 6
12 6 8 4 8 DR 4/Magic, Bonus Feat 6
13 6 8 4 8 Breath Weapon 7D6, Scales +4 7
14 7 9 4 9 Breath Effect 7
15 7 9 5 9 Breath Weapon 8D6, Dark Invocations 8
16 8 10 5 10 DR 5/Magic 8
17 8 10 5 10 Breath Weapon 9D6 9
18 9 11 6 11 Breath Effect, Scales +5, Bonus Feat 9
19 9 11 6 11 Breath Weapon 10D6 10
20 10 12 6 12 Breath Effect, Apotheosis, Breath Weapon Range 45/90 10
Draconic Heritage: At 1st level you gain Draconic Heritage as a bonus feat. The energy type from this determines the energy type of your base breath weapon.
Invocations: A dragonfire adept has a repertoire of attacks, defenses, and other abilities known as draconic invocations, which allow her to focus the draconic energy that suffuses her soul. A dragonfire adept can use any invocation she knows at will.
Breath Weapon (Su): At 1st level, you gain a breath weapon that you can use at will as a standard action. Each time you use your breath weapon, you can choose whether it takes the form of a 15-foot cone or a 30-foot line. This breath weapon deals 1d6 points of damage; a successful Reflex save (DC 10 + 1/2 your class level + your Con modifier) halves the damage. As you gain levels, your breath weapon's damage increases every odd level. You are immune to the effect of your own breath weapon (but not to other breath weapons that produce similar effects, even those of other dragonfire adepts).At 10th level, your cone-shaped breath weapon's range doubles to 30 feet, and your line-shaped breath weapon's range doubles to 60 feet. At 20th level the range increases to 45/90ft.
Scales (Ex): At 2nd level, your skin becomes thick and scaly, granting you a +2 bonus to your natural armor. The scales can be of any color or metallic hue; they are often (but not always) of a draconic hue that matches your Draconic Heritage. This bonus improves to +3 at 8th level, to +4 at 13th level, and to +5 at 18th level. If you already have a natural armor bonus, use the higher of the two values.
Breath Effect: At 2nd, 6th, 10th. 14th, 18th, and 20th level, you can select one of the breath effects in Table : Dragonfire Adept Breath Effects for which you meet the minimum level prerequisite. These breath effects can alter your breath weapons damage type or area, or apply a condition to targets in place of damage. Each time you use your breath weapon, you can choose to apply any one breath effect that you know. The chosen effect either replaces the normal fire damage dealt by your breath weapon or replaces the standard area of your breath weapon. Some effects can be applied only to a cone-shaped breath weapon, and others only to a line-shaped breath weapon. You can't apply more than one breath effect to your breath weapon unless the effect specifically states otherwise. Also, you can't apply the same breath effect to your breath weapon in two consecutive rounds (though you still can use your normal fire breath weapon every round).
Min Level Breath Effect Benefit
2nd Frost Breath Cone-shaped breath weapon deals cold damage
2nd Lightning Breath Line-shaped breath weapon deals electricity damage
2nd Sickening Breath Cone-shaped breath weapon sickens creatures
2nd Fire Breath Cone-shaped breath weapon deals fire damage
6th Acid Breath Line-Shaped breath weapon deals acid damage
6th Shaped Breath Create safe zones in your breath weapon's area
6th Slow Breath Cone-shaped breath weapon slows creatures
6th Weakening Breath Cone-shaped breath weapon imposes –6 penalty to Strength
10th Cloud Breath Breath weapon can take shape of 20-ft radius cloud
10th Enduring Breath Breath weapon deals damage over 2 rounds
10th Sleep Breath Cone-shaped breath weapon puts weak creatures to sleep
10th Thunder Breath Cone-shaped breath weapon deals sonic damage
14th Discorporating Breath of Apsu Line-shaped breath weapon deals double damage, disintegrates creatures
14th Force Breath Line-shaped breath weapon deals force damage
14th Paralyzing Breath Cone-shaped breath weapon paralyzes creatures for 1 round
14th Fivefold Breath of Tiamat Breathe five different breath weapons simultaneously
Dragonkin (Ex): At 4th level, you gain a +4 competence bonus on Diplomacy checks made to influence the attitude
of dragons or creatures of the dragonblood subtype. You are treated as a dragon for the purpose of determining whether frightful presence can affect you.
Damage Reduction (Ex): At 4th level, you gain damage reduction 2/magic. At 8th level, this improves to damage reduction 3/magic. At 12th 4/magic,16th 5/magic.
Bonus Feat: At 6th, 12th, and 18th level you must choose a bonus feat from the Draconic Heritage chain.
Apotheosis: At 20th level you gain immunity to paralysis and sleep, immunity to the energy type from draconic heritage. Your DR increases to 10/magic.
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