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PF2 and energy damage

CapnZapp

Adventurer
Traditionally D&D games make choosing fire over other magical energies (electricity, cold, sonic, etc) a given. Fire spells are generally best, plain and simple. About the only real use for something like acid or thunder is when you're up against a Fire Elemental or something else with resistance/immunity to fire.

So I'd thought I'd ask: what do you think of this? Does it bug you as it bugs me? Will PF2 strive to make all forms of energy damage useful (but hopefully not identical)?
 

zztong

Explorer
I never made a study of it, so I'm likely full of crap, but I thought fire, cold, and electricity were typically the most defended, acid was commonly used against a number of regenerating monsters, and sonic was the rarest and perhaps the most likely to punch through special defenses.

I didn't detect in the Playtest that PF2 had intended to, or managed to, change that.
 

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