Pathfinder 2E PF2 house-rules / variant rules

Thomas Shey

Legend
That's one of its main weaknesses, yes. There are some buffs, but mostly in the form of imparting new abilities (e.g. fly) than improving existing ones. The other main primal weakness is that they have very few spells requiring Will saves, which is bad because it is really useful to be able to figure out what an opponent's weak save is and target that. My understanding is that the relationship between player save DCs and monster saves more or less assumes that you'll be able to target a weak save most of the time.

In terms of offensive spells, yeah. I'll have to look over Primal again and get back to you; it didn't seem that bad to me, but I've admittedly not read them in detail.
 

log in or register to remove this ad

Staffan

Legend
In terms of offensive spells, yeah. I'll have to look over Primal again and get back to you; it didn't seem that bad to me, but I've admittedly not read them in detail.
There's plenty of offense, both in terms of boom-boom and physical debuffs. There are very few mental debuffs because primal isn't about that sort of thing. Fear is one of course (because ROAR!), as is charm (but that's not very combat-suitable) but I think the next one I found was curse of the mariner. I also remember an APG spell that has an indirect Will save, where you cast the spell on one target who gets a Fortitude save to resist a bunch of body horror stuff, and everyone who sees it has to make a Will save or be grossed out. But in general, Will saves are sufficiently rare in primal that I've strongly considered spending my sorcerer's next feat on Cross-blooded evolution just so I can get some Will goodness (or badness, as the case may be).
 

Thomas Shey

Legend
Yeah, that part doesn't surprise me; like you say it just mostly isn't their gig. It was mostly the lack of personal buffs I found surprising.
 

MaskedGuy

Explorer
Charm is one weird spell because while its not combat suitable, it can solve entire encounter with good luck.

Like, in Edgewatch there is strike with single rabblerouser bullying others to be violent, she crit failed charm spell from our sorcerer(and will save was worst save before +4 in combat bonus) so we essentially solved entire dungeon with single spell without much violence :'D
 

Philip Benz

A Dragontooth Grognard
Yeah, that part doesn't surprise me; like you say it just mostly isn't their gig. It was mostly the lack of personal buffs I found surprising.
Just off the top of my head, Stoneskin, Haste and Fly are all primal spells. Sure, there are buffs they don't get, like Heroism, but that's true of any tradition.

The important thing to do with a spellcaster, regardless of your tradition, is to try different options and be creative with how you can put them to use. Druids have a leg up over spontaneous casters, since they can swap out their spells every day, having access to all common spells in the CRB (and from other sources, if your DM is ready to ignore that niggling little detail).
 

Thomas Shey

Legend
Just off the top of my head, Stoneskin, Haste and Fly are all primal spells. Sure, there are buffs they don't get, like Heroism, but that's true of any tradition.

Well, Fly is arguably not a buff spell (because not everyone can usefully take advantage of it), but I'd indeed have been surprised that Primal didn't get the other two.

(Yes, I know, not everyone gets much out of Haste either, but there's enough benefits for being able to move in and out of combat without otherwise disrupting your three-action process I'm willing to count it as one).

The important thing to do with a spellcaster, regardless of your tradition, is to try different options and be creative with how you can put them to use. Druids have a leg up over spontaneous casters, since they can swap out their spells every day, having access to all common spells in the CRB (and from other sources, if your DM is ready to ignore that niggling little detail).

While true, I'll be honest: if I'm playing a prepared spellcaster 90% of the time I might as well be playing a spontaneous one, since I lack the patience for constantly micromanaging my spell list. I'll do something special if I know something very specific is going to be in demand, but otherwise I just have a standard set that I stick to.
 

Philip Benz

A Dragontooth Grognard
One of the things I love about playing wizards is trying to expand my spellbook as much as possible, and even if I have a few must-take spells, I try to change things up here and there, and find situational spells that'll fit the right situation.

There is also an arcane theses, Spell Substitution, that allows you to swap out a prepared but uncast spell for a different one. Very handy indeed, for the wizard with a big spellbook.

You're right, Thomas, a player not wanting to get into the minutiae of having lots of spells is better off going spontaneous.
 


The-Magic-Sword

Small Ball Archmage
Yeah when I was playing my Evocation Wizard, I wasnt really trying to use that many spells, it just fit the character and I wanted a spell blender to maximize top level slots for blasting, and to use intelligence.
 

Thomas Shey

Legend
Yeah when I was playing my Evocation Wizard, I wasnt really trying to use that many spells, it just fit the character and I wanted a spell blender to maximize top level slots for blasting, and to use intelligence.

Well, I still question how many people regularly use spells below his top three levels; there's a few bottom-end boosts and such that keep some value, but when you factor in time factors and such, I still wonder about it.
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top