BryonD
Hero
That is the kind of thing you have to watch out for.Ah. I despised those. Any game that puts something like that in the game, I will never buy. It would literally be an automatic avoid. That paradigm for character power was so anathema to storytelling in my experience.
Big solid game experience presumptions which may appeal to 30% of the audience, make no difference to 60% and drive away 10%. No game can afford to drive away 10% of the audience with one mandate. Because you are only going to get some fraction of the remaining people every time. So losing 10% isn't just -10%, it is ten percent off the top and then you still have to win every fan you can get from the remaining 90%.
If you start stacking things that each drive off a few people, you sink fast.