• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[pfrpg] follow me into shadows


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Angus is feeling pleased that his theory was justified. At the same time he is annoyed that he can't get at the skeletons. Therefore, he starts to work his way back to the stairs so he can send the skeletons back to their hell.

[sblock=OOC]I believe that Angus followed Keepiru into the room. So I assume he is in the centre.[/sblock][sblock=Rolls][/sblock][sblock=STATS]HP 69/Current HP 69
AC 23, touch 13, flat-footed 20
Fort +8 / Ref +5 / Will +3
CMB 11, CMD 24
Sword, Bastard +13/+8 Melee (1d10+8, 19-20/x2)
Speed 20 ft.
Haste
Attack +1 = 14
AC: +1 = 24
Move 50'
[/sblock]
 

Angus is feeling pleased that his theory was justified. At the same time he is annoyed that he can't get at the skeletons. Therefore, he starts to work his way back to the stairs so he can send the skeletons back to their hell.

You could still get at them: the sarcophagi have gaps between them, enough space for two people to walk through.


[sblock=perception] You note that the Skeletal warriors are all wearing pieces of an object around their necks, that fit together to make something important.[/sblock]

The Skeletons stop in front where they are, and one of them, taller thant he rest, speaks to you in a strange language none of you understand. It moves its sword back and forth. It's voice is gutteral, and the worlds strange, with many clicks and slurs made more strange by the undead fleshy tongue and lack of cheeks.
 

"Don't the undead usually just attack mindlessly?" Keepiru asks aloud, belatedly realizing he is supposed to be the expert here. Maybe they are the dead paladins... I didn't think a paladin would come back to life... unless it was an important duty. he muses to himself. Raising his hands in a peaceful gesture he tries to speak to the dead men. "We don't mean to disturb your slumber, we're explorers, we're looking for something that was buried here." he says, hoping they can understand him better than he can them.
 

Ragnor Drakechild

Ragnor watches the behavior of the strange undead. If they become agressive he will hit the nearest with Scorching Ray.


[sblock=OOC] Ranged Touch Attack for ac 23. for a pitiful 11 dmg
Roll Lookup.

Leaving 6 1st and 3 2nd level spells for the day.




[/sblock]
 

The "leader" cocks an eyebrow, then frowns. He speaks again in the strange tongue of clicks and gutteral cough-like consonants, and points at your party with his sword.

The other skeletons move their swords in unison, hilts to their hips, blades ready to swing. Their armor and bones clink and rattle in unison as well.
 

Sindri stares blankly at the skeletons much like a deer caught in the light of a bullseye lantern. He can't understand the skeleton leader nor does he have the spell capability to mystically comprehend the things words. Moving as little as possible he hisses to Keepiru, "Umm, what now?"

Jack is crouched near the bottom of the stairs ready to pounce if the skeletons should prove hostile.
 

[sblock=ooc] Y'know, I wouldn't mind if someone attempted something other than verbal communication... but this might not be working.


Everyone want to skip potentially strange interactions and just roll initiative? Just to get the story going, right?[/sblock]


The Skeletons get tired of the lack of language; they seem to be interested in guarding this place, and none too happy that you lot are there. They ready to attack!

ROLL INITIATIVE!
 



Into the Woods

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