[pfrpg] follow me into shadows

Kain yawns and stretches, then adjusts the weight of his spiked scale armor. He shifts left-right-left, right-left-right while the experts ply their trade. He grunts now and again, exhaling loudly through his nose. "Halfling's toes, this is tedious work," he comments casually to the room. "Wish I had me some halfling's toes right now..."

Kain licks his lips and makes loud, smacking noises with his mouth.
 

log in or register to remove this ad


Angus shuffles after Keepiru as he enters the room. His reflexes are on a hair-trigger. In the stories this is the point that statues come to life or undead rise from their tombs. Angus moves to the middle of the room and resumes his "on-guard" position.
 

"Are you guys willing to wait for me?" asks Julius, "I would like to check carefully, just to be very sure there are no traps." he says.

[sblock=ooc]Julius will be checking the sarcophagi and the stone primarily, if the party members are willing to wait I will take 20, otherwise this is the roll I made: 1d20+10=19[/sblock]
 

Renya continues to keep a close eye on proceedings from her elevated vantage point, scanning the shadowy upper corners of the room and trying to listen for unusual sounds over the idle chatter of her companions. Her bow hangs loosely in her left hand, while her right is never far from the quiver of arrows at her hip.

[sblock=OOC]
Just in case you want a Perception check 1d20+12=15
[/sblock]
 

Julius: you see that the Sarcophagi are actually solid stone. You're not sure how to open them.
The Stone in the floor, however, looks like you could turn it, if not lift it; whether it is trapped or not is impossible to discern from here, as beneath the lip of the hex on top is a cylinder that goes intot he floor below this chamber; meaning you can take your chances by turning it to find out.

Renya: No one has jumped out to attack, no apparent dangers.

Angus: No cloakers, no darkmantles, no oozes or other lurking dangers.


[sblock=ooc]Sorry I've been laggy: severe disease followed by the worst back spasms in years. I'm currently on codene... so now is the time to ask the DM for frivolous things that make no sense :p [/sblock]
 

Sindri is bored. It usually doesn't take much; just a group of people paying attention to their jobs instead of him will do it. Much like now. He frets on the steps leading down to the sarcophogi shifting from one foot to the other while his companions check things out below. He starts to speak, pauses, but then continues anyway. "Trying pushing that thing down. Maybe it moves. Or rotate it. Counter-clockwise. Nobody builds things clockwise these days. You remember that crypt we stumbled onto just south of Riddleport, Ragnar? There was an odd little compass-rose built into the floor. Must've been some pirate-captains crypt, I always said. His loot was hidden below the crypt and you said 'Press 'em clockwise' but I said 'No, better do it counter-clockwise.' I was right then and I'm right now. I'd bet my best gem-studded codpiece on it."
 

The floor stone sits there, not moving on its own. It does this a lot, as do the sarcophagi, the stones in the recesses, the steps, and anything else that could possibly be of interest to adventurers.

There is a long moment of silence, before the Scholar's voice can be heard through the amulet: Well? What happened, a silence spell? Did you get eaten?! Damn! No survivors... well, maybe that mute girl... Blast, now what? I'll probably die of starvation out here, if the wolves don't get me first. (sob)
 

Approaching the stone in the center, Keepiru looks it over for a good place to grab hold of it. "Counter clockwise you say eh? Well lets see if I can win a new codpiece." Straining himself, he tries to rotate the stone.

OOC
[SBLOCK]
Keepiru has no strength bonuses. If he fails to move it, he'll call to Kain and Agnus to see if they will help him rotate it. And if it doesn't move CCW, he'll try to spin it the other direction =P
[/SBLOCK]
 


Remove ads

Top