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Julius swings and misses with his dagger thrust, the quickened-dead fast enough that they avoid his cut. Not that it was his best slash, of course, but still.

Kain does better with his spiked shield, battering and scraping the armor of his skeleton, but fails to do anything final: the battle dance still goes on!
 


The skeleton warriors hardest hit by the last round's assault, the ones fighting Angus, Kain and Jack, are the first to swing a their foes. Each of them, nearer to death than the others (well, destruction) lunges with all their might at the three adventurers.

[sblock=Angus, Kain, Jack]

Angus: 11 damage

Kain: miss!

Jack: 10 damage[/sblock]

The other four see Keepiru as their major target, and Julius, and swipe at them with their massive swords.

[sblock=Keepiru, Julius]

Keepiru: 15 and 9 = 24 damage (sorry dude; at least they didn't power attack)

Julius: 9 and 9 = 18 damage [/sblock]

The Skeletons are fast, and move up to their targets to hit and then move back against the wall, leaving a gap between themselves and the reach of their opponents. ((ie: you have to move up to them to attack))
Those of you who understand combat tactics as the science they are, can tell that this mobility is a dangerous yet effective tactic. These guardians are fierce, and maybe be tougher than you had expected!
 

OOC: For the next round:

Keepiru continues to attempt to back away from the deadly blades. The sharp points are tearing through his armor as if it were mere cloth. Seeing several of his allies taking hits, the young man grasps his holy symbol once again and whispers a desperate prayer to Desna for aid. He raises his voice and says, "Keep them at bay until I can call on Desna once more!"


OOC: Channel Energy to Heal (3d6=12) to everyone within 30'. I will continue to attempt to back away to the nearest ally.
 

Also for the next round:

Julius crumples with the hit, straightening with Keepiru's Energy.

he takes a step away from the skeletons, "They're feinting, I think" he says, noting on their withdrawl. He will then attempt to focus on any weak points.

OOC: looking for a death attack to come in a bit, being undead it probably won't work, but If I get to cut open the spinal cord or something like that...
 

Just so you lot know, this isn't a next round thing: Next round is right now.

So Keepiru has healed everyone of that amount of damage.

Julius: how far down in damage did you go? All the way to -10? I don't mind death attacks on Undead, personally, but it isn't RAW. However, since you'll be spending 3 combat rounds (including this one) setting up for it... it's already a pain so to speak.

Next: anyone who wants to act can do it. Like we decided back with the wolves?
 

[sblock=OOC]
fireinthedust;5253738 Julius: how far down in damage did you go? All the way to -10? I don't mind death attacks on Undead said:
Definitely not below 0, I was dropped to 21 by the attack and then got boosted back up to 33 by the channel.[/sblock]

[sblock=Ministats]
HP: 33/39
AC: 16/17 with dodge, Flat Footed: 13, Touch: 14
Fort: +2/ Ref: +9/ Will +1
Speed: 30'
CMB: +6
CMD: 20
BAB: +3
Composite Shotbow: +8 (1d6+3)
2 Daggers: +4/+4 (1d4+3/1d4+1)
Dagger (Thrown): +8 (1d4+3)
Longsword: +2 (1d8+3)

Perception +10[/sblock]
 

Angus's adrenalin is already flowing as he gets into a real fight. One of the skeletons moves into the attack and, although Angus tried to impose his shield, his attacker is too fast and manages to make a nasty gash on his shield arm. In fact the skeleton is very fast and by the time Angus has forged his counter, his opponent has skipped back out of range. Slowly moving forward, Angus launches his counter-attack, however he feels that his attacks are not as effective as they could be.

[sblock=Rolls]Primary Attack, damage. Secondary attack, damage (1d20+15=18, 1d10+10=15, 1d20+10=14, 1d10+10=18)[/sblock][sblock=STATS]HP 69/Current HP 69
AC 23, touch 13, flat-footed 20
Fort +8 / Ref +5 / Will +3
CMB 11, CMD 24
Sword, Bastard +13/+8 Melee (1d10+8, 19-20/x2)
Speed 20 ft.

{b]Bull Strength[/b]
STR: 24
Sword, Bastard +15/+10 Melee (1d10+10, 19-20/x2)[/sblock]
 
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Kain grits his teeth after feeling the warmth of the Healing Circle. "Blessings to you, Healer! Now, face the wrath of Gorum!"

Drop shield and axe, draw Greatsword. If permitted, step and attack the Skeleton I wounded. If not, ready action to swing at first Skeleton that steps into range.

Attack: 1d20+7=10, 2d6+4=13 damage
 

Into the Woods

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