[pfrpg] follow me into shadows


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Black blood like tar mats Jack's thick fur; it is clear that he has been sorely wounded by the skeleton warriors. Despite that he continues to battle, though he seems to move more surely after the blessing of Keepiru's prayer.

Sindri stands and looks wildly about trying to figure out what to do. Finally, he straightens his shoulders and dashes forward. As he places his hand upon the eidolon's back he exclaims in a loud voice, "Mag Ormtand!"

Jack, feeling a surge of magic, dashes forward and slashes a claw at the skeleton he had attacked previously.

[sblock=OOC]
Sindri:
Move action - step up behind Jack
Standard action - cast Magic Fang

Jack:
Move action - advance on skeleton
Standard action - claw attack w/ magic fang & power attack + damage
1d20+12=18, 1d8+13=20
Hit AC 18 for 20 damage[/sblock]
 
Last edited:

[sblock=OOC]Sorry for the delay. Been sick for a few days[/sblock]

Seeing the young priest being targetted by more than one of the skeletal defenders, Renya attempted to even up the odds a bit by targetting one of them with a barrage of arrows

[sblock=Actions]
Full attack - Rapid Shot/Deadly Aim

OOC - I'm not sure if Renya is within 30' to take advantage of her Point Blank Shot. If yes, then add 1 to all the to hits and damage rolls

Attack #1 - 1d20+9=21
Attack #2 - 1d20+9=20
Attack #3 - 1d20+4=22

OOC - well, it's a beautiful grouping, but is it good enough...?

Damage #1 - 1d8+9=16
Damage #2 - 1d8+9=14
Damage #3 - 1d8+9=10[/sblock]
 

Jack: Unfortunately, the reduced accuracy in his claw attacks means the Eidolon misses his target, the mighty blow hitting parry and air.


Renya fires her barrage of arrows at point blank range, all three of them striking and laying into the skeletal warrior. The damage would have felled a normal man, but this foe still stands. Could the piercing points of the arrows simply not hit any major organs? Or, well, structural joints? The thought occurs to the archer: is the party going about this fight with the right weapons?!

This skeleton does break off from the cleric, however... stepping back for the others to get the priest while it moves towards Renya!!!
 


Ragnor Drakechild

Withdrawing from campaign. Totally unsuited to the character. As much my fault as anyones. All my spells depend on touch attack. However the opponents you which are using are designed to be tough for warriors. Hence I don't have a chance, especially with invisible castle.
 

Rangerjohn: A touch attack ignores a bunch of stuff, but these are skeletons... I think some of their AC is natural, but not all of it. And you still keep your spell if you don't make contact...
 

@Rangerjohn: you want to respell the character? I made up the adventure before I advertised the campaign, and I admit I just made up a bunch of foes for the group to encounter (I didn't say fight or not). I didn't tailor them to warriors, however. And if you recall, not all the foes have been monsters in combat (ie: the mold). I assume a level of resourcefulness, and I'm open to options other than one character's design. What else can Ragnor do during this fight?
Basically, I don't mind either way, it's up to you, but it'd be a shame to cut it so close now.

If you do withdraw, I want you to be sure that's what you want.
 

Yes, I remember the mold, the encounter I made WORSE. I have contributed nothing to this campaign. I could play support, but the summoner already has that covered.
 

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