[pfrpg] follow me into shadows


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Actually, it would crit, if the ac is 21 FitD. It's not a touch attack spell. It simply recieves a +3 to hit metal using opponents, whether armor or weapons.
 


[sblock=OOC]It's ok fitd, you are not a big jerk, I missed and missing is missing, it doesn't matter if you miss by an inch or a mile I will edit my above post.[/sblock]
 

The last of the skeletons falls, and with their un-deaths you feel a gust of wind and tomb dust blow against you and around the room, and up and out the stairs and doorway.

The Scholar's voice chimes in through the pendant. What's going on in there? Did you get attacked? Are you all dead?! How am I supposed to get home?! Damn, not another bunch...

Renya begins plucking the arrows out of her skeletal opponent, reclaiming what she can.
Whew! Well, that was a blast! What now?
 

Julius looks around to see if anyone noticed his swing and miss, confidant that they did not he dusts himself off and speaks through the pendant: "Yeah, we're alright, there were just some skeletal people guarding a pillar, you don't need to worry about getting home, do you recognize any of this?" he says, circling the pendant around to give a full view of the room.
 

Sindri sits down on the stairs and waves a hand as if shooing off flies. A cold breeze swirls around him and he shrinks down to his normal size. He scowls as he watches Jack make his way from skeleton to skeleton and collect up their amulets. Once Jack has two he'll try to match them up and put them together like pieces of a puzzle. He's convinced that the amulets assemble into the key to the vault.
 

Keepiru moves from person to person, offering to bind wounds and heal with prayer. His hands quickly mend the worst of their injuries.

OOC
[SBLOCK]
Keepiru will spend two more channel energies to heal everyone back up. Can we get hit point totals after the healing? I want to know if I should burn some more spells.
Channel Energy (3d6=4, 3d6=15)
19 points of healing total to everyone.
[/SBLOCK]
 

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