PFS #30: Cassomir's Locker

Jalil moves to the corner near Pavanna to cover Kronk as he moves to the south and pauses outside the door. He puts his ear up close, axe in hand. Hearing nothing on the other side of the door which has a couple of boards across it he proceeds to carefully remove the boards and push the door open.

Inside the long rectangular room he finds another long abandoned building. Bits of smashed glass litter the floor, some toppled shelving - the contents long since looted and other remnants of broken wood and such covered in a thick layer of dust. It does not appear any have passed through this way for some time.

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Kayleigh watches the careful antics of her mates with slight amusement, then follows them eastward, striding down the main street and seeing what she can see.
 



Pavanna moves south, skirting the wall as she heads to the southwest corner of the building. She peers down the alleys she passes as she does so. The narrow alley that heads west has a boarded door in the wall that leads to the south, rectangular building.

Seeing nothing of note down that alley she continues to the corner of the building wall and looks down the other alley. Another narrow alley stretches to the east, revealing at least two doorways in two more smallish buildings in the alley and perhaps a third just at the end of her vision.

Kayleigh continues down the main street in this undercity walking just past the chalked rat outline in the city street, passing several doors. As she walks she finally hears a little noise from further up ahead. The sound sounds like the scuffling of crates along the ground and the sound of wood scraping on wood as if some crates were being stacked or moved about.

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No worries InVinoVeritas. I think it is a busy season for a lot of people!

The noise Kayleigh heard is down near the crates at the right hand side of the map.

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Pavanna moves to the south further so she can get a better view. Looking down to either way she sees what appears to be the end of this small buried portion of the city and only the backs of the buildings as the cavern walls appear some distance off to the south.

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Kronk moves into the narrow alley and find another door boarded up. The planks are loose from age and he is easily able to remove them and push the door open. The rusted hinges squeak as the door opens into another room in long abandoned disarray.

Several tables reside in the room, years of dust coating them. One leans precariously as one of its leg is splintered in two beneath it. Several smashed crocks and plateware litter the floor. All seemingly undisturbed for quite sometime.

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