PFS #51: The Shadow Gambit

[sblock]Sorry for the delay!! Dx[/sblock]

Lanel sighs deeply, a horrible feeling sinking in his stomach. He curses under his breath. "I don't know about a base of operations. Whoever did this was certainly not happy with Horis... uhm, I guess he IS Horis-" he approaches the body to check if he matches the description "... and they might held no love for us members of the society"

"Close the door and lets look for any clues, quickly. Who knows who might be watching outside" Lanel starts searching for the ledger in this area and the other rooms for any other clue on the reason the man (most likely Horis) was killed.

"Can anyone tell how long has he been like this?"
 
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"Is this Horis Collgardie?" Dogan asks, "this is not good."
He slowly and carefully moves into the room, and starts to look around. (unless something happens)
 


You move cautiously into the room, closing the front door behind you . . . nothing happens immediately, prompting you to begin a search of the premises.

OOC: I have Lanel, Dogan and Kalenth moving into the room; Kalenth is moving to the closest inner door (B6?). Would the rest of you mind giving me coordinates - or at least a general area - you're searching?
 




Lanel will look around the west side (B4). AND under the rugs.

"Check the sofa" he tells at Harken "You never know what gets lost in there. And... that... Dragon statue." (M1)

[sblock] How many doors are there again? I'm guessing one at b7 and another at L11, right? [/sblock]
 

You scatter about the largish room, looking for ledgers and clues. Kalenth moves to one of the doors; just as he grasps the handle to push it open, the door flies away from his grip and he's confronted with a largish man wearing a cestus and bearing a dagger! Another fellow, even bigger, lurks in the hallway behind the first.

Before Kalenth can gather his wits, the brute snaps off a quick jab with the cestus, but the wily Ranger slips the blow.

GM: No surprise round. Koshka and Harken are up!


[sblock=Combat Status]Any square containing furniture is difficult terrain.

Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Big Goon 01        16/12/14    00      
Koshka             15/14/13    00      
Harken             15/13/12    00      
Big Goon 02        16/12/14    00      Flat-Footed
Kalenth            17/12/15    00      Flat-Footed
Lanel              12/12/10    00      Flat-Footed
Dogan              17/10/17    00      Flat-Footed

TheMysteryBegins02.jpg

[/sblock]
 

"We have company!" Lanel calls out for the others "Kalenth, Don't let them pass!" he moves to (A6) and casts a cone-shaped burst of his Color Spray (DC15) on the two men (and anyone else in the cone area). Of course, avoiding Kalenth.
 

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