PFS #7: Among the Living

Maidhc O Casain

Na Bith Mo Riocht Tá!
Jalil continues to lead the rest of the Pathfinders counterclockwise around the opera house. He stops at each closed door to listen; assuming he hears nothing he opens the door and moves through.
 

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IronWolf

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Continuing to move briskly, but with caution the pathfinders move through the door at the far side of the banquet hall finding yourselves in a green carpeted entryway with pillars on either side of the elegant, now blood stained plush carpet. Two theater attendees lay dead in front of the door to exit the building, one with hand still clutching the door handle as their life blood lays in a pool in front of the door.

Seeing no other exit, the group heads through the south doors into the auditorium to continue their circuit about the theater. The main room seems eerily quiet save for the occasional scream from behind the stage area, the dead littering the seating.

Entering through the next door at the northwest corner of the facility you find yourselves in a remarkably clean and un-touched room. This appears to have been a waiting area for theater participants, possibly to unveil themselves at select moments of various shows. Several storage closets that contain various costuming supples, props and even cleaning materials are in side chambers to either side of the room.

Again, with no other exit the pathfinders return to the main theater hall and continue their loop about the room coming to another entrance to the chamber. Another white, plush carpet leads through now marred with dark red bloodstains, marble pillars to either side of the entry. Another pile of dead sits in front of the exterior double doors as if trying to escape but unable to get the door open. A door in the side wall is ajar and the sounds of the backstage screams seem to grow louder as you continue the circling of the theater.

Proceeding with caution you find yourselves in a back stage area, the walls covered with handbills from previous performances and the floor painted black. There are dozens of costumes hanging from racks and scenery backdrops just waiting to be wheeled out on stage from here.

Approaching the next door the distinctive sounds of screams quickly fading to silence is heard as Jalil quietly tests the door finding it unlocked.

[sblock=OOC]

[sblock=Updated Map]
opera_house.png

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IronWolf

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Miryam readies her whip as Kyra behind her also prepares, Jalil moving near the door and beginning a silent countdown to open it as he sees then group nearing ready.

With a nod he turns the handle and swings the door open. Several crates lay piled on the floor in this backstage area. Creeping forward a bit to see around the corner you see a human woman in a chain shirt appearing to be a cultist watching as a soldier type finishes the the last screaming victim with a powerful blow from the heavy pick he wields as one other stands watching several feet away, turning to where you entered as you. "Come to play did you? You are too late to help these!"

[sblock=OOC]

Go ahead and roll init and state your actions, though you can speak whenever regardless of init roll.

opera_house.png


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IronWolf

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The female human wearing a chain shirt and wielding a heavy pick seems taken slightly by surprise as the pathfinders come into the backstage area despite her bold words uttered earlier.

As Jalil and Miryam begin their preparations Kyra cradles her crossbow and lets a bolt leap across the room towards the already retreating woman. The crossbow bolt grazes the woman who spoke earlier barely penetrating the links of the chain shirt. As the woman continues to move back a few more steps she calls to the other two pick wielding men "Seize them! They must not be allowed down!"

The two men approach the patfhinders warily, weapons at ready.

[sblock=OOC]

Inspire Courage and Judgement of Sacred Healing in effect. The others are positioning themselves to bring us to the top of the next round.

Party Health

Jalil: Unharmed
Miryam: Unharmed
Rynn: Unharmed
Kyra: Unharmed

Enemy Health

Female Warrior: Slightly Wounded
Warrior One: Unharmed
Warrior Two: Unharmed


[sblock=Updated Map]
opera_house.png

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[sblock=Dice Rolls]
Init warrior types -- 1d20=1
Kyra Attack -- 1d20=17
Kyra Damage -- 1d8=1
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