Continuing to move briskly, but with caution the pathfinders move through the door at the far side of the banquet hall finding yourselves in a green carpeted entryway with pillars on either side of the elegant, now blood stained plush carpet. Two theater attendees lay dead in front of the door to exit the building, one with hand still clutching the door handle as their life blood lays in a pool in front of the door.
Seeing no other exit, the group heads through the south doors into the auditorium to continue their circuit about the theater. The main room seems eerily quiet save for the occasional scream from behind the stage area, the dead littering the seating.
Entering through the next door at the northwest corner of the facility you find yourselves in a remarkably clean and un-touched room. This appears to have been a waiting area for theater participants, possibly to unveil themselves at select moments of various shows. Several storage closets that contain various costuming supples, props and even cleaning materials are in side chambers to either side of the room.
Again, with no other exit the pathfinders return to the main theater hall and continue their loop about the room coming to another entrance to the chamber. Another white, plush carpet leads through now marred with dark red bloodstains, marble pillars to either side of the entry. Another pile of dead sits in front of the exterior double doors as if trying to escape but unable to get the door open. A door in the side wall is ajar and the sounds of the backstage screams seem to grow louder as you continue the circling of the theater.
Proceeding with caution you find yourselves in a back stage area, the walls covered with handbills from previous performances and the floor painted black. There are dozens of costumes hanging from racks and scenery backdrops just waiting to be wheeled out on stage from here.
Approaching the next door the distinctive sounds of screams quickly fading to silence is heard as Jalil quietly tests the door finding it unlocked.
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