D&D 5E Phandelver & Below's Full Description

On Amazon you can read the full back cover text of September's Phandelver and Below: The Shattered Obelisk. The description includes hint at a villainous cult to a malevolent entity, a bestiary of over 20 new creatures, a magic appendix, and a double-sided poster map. The hardcover comes out on September 19th, with Beadle & Grimm's deluxe edition following in October. Uncover a new threat to...

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On Amazon you can read the full back cover text of September's Phandelver and Below: The Shattered Obelisk. The description includes hint at a villainous cult to a malevolent entity, a bestiary of over 20 new creatures, a magic appendix, and a double-sided poster map. The hardcover comes out on September 19th, with Beadle & Grimm's deluxe edition following in October.


Uncover a new threat to Phandalin in this timeless dungeoneering adventure for the world’s greatest roleplaying game.

Phandelver and Below: The Shattered Obelisk is a high-fantasy adventure that begins in the beloved town of Phandalin as it faces unimaginable danger. Whether the heroes are newcomers to Phandalin or are returning after the acclaimed Dungeons & Dragons adventure Lost Mine of Phandelver, they discover hints of a threat lurking below the town. The heroes soon learn that the cult of a malevolent entity has set its sights on transforming Phandalin into the capital of its evil empire. To save the town from oblivion, the heroes must uncover a nefarious plot and confront the otherworldly cultists directly.
  • Offers new Dungeon Masters and players the opportunity to dive into their first full-fledged Dungeons & Dragons adventure
  • Retains the beloved Lost Mine of Phandelver quests that unfold into a brand-new adventure with classic D&D themes and a tinge of horror
  • Presents a bestiary with approximately two-dozen new creatures that showcase psionic magic, body horror, and more.
  • Provides a magic appendix that includes new consumable metamagic items, Netherese amulets, and duergar magic
  • Includes a double-sided poster map with the Phandalin region on one side and the town of Phandalin plus key encounters in the adventure on the other
 

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Agreed. On the DM's Guild, there's three collection of battlemats that someone made for the encounters in LMoP that don't have a map. Here's the first.
Also

And
 

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Burnside

Space Jam Confirmed
Supporter
Yes. It always struck me as weird that the starter set for a game that relies heavily on the grid did not provide a map for its opening encounter.

Particularly early in 5E, they REALLY wanted to convey the idea that you could run the whole thing in theater of the mind, I think partly to distinguish it from 4E and hearken back to 2E which was widely played TotM. There are also no maps for the combat-heavy side quest area Wyvern Tor, and the (possible) one at Old Owl Well.

Perkins never used any battle maps when he DMed Dice Camera Action - the whole thing was TotM.

I ran all of LMoP in TotM the first time I ran it. It was my first time playing in 20+ years, and TotM was the only way I had ever played in 1E or 2E, so I just assumed that was the way to run 5E.
 

Zaukrie

New Publisher
Particularly early in 5E, they REALLY wanted to convey the idea that you could run the whole thing in theater of the mind, I think partly to distinguish it from 4E and hearken back to 2E which was widely played TotM. There are also no maps for the combat-heavy side quest area Wyvern Tor, and the (possible) one at Old Owl Well.

Perkins never used any battle maps when he DMed Dice Camera Action - the whole thing was TotM.
My players really struggle with TotM......but most of them were dnd miniatures players and we played 4e A LOT.
 

Parmandur

Book-Friend
Particularly early in 5E, they REALLY wanted to convey the idea that you could run the whole thing in theater of the mind, I think partly to distinguish it from 4E and hearken back to 2E which was widely played TotM. There are also no maps for the combat-heavy side quest area Wyvern Tor, and the (possible) one at Old Owl Well.

Perkins never used any battle maps when he DMed Dice Camera Action - the whole thing was TotM.

I ran all of LMoP in TotM the first time I ran it. It was my first time playing in 20+ years, and TotM was the only way I had ever played in 1E or 2E, so I just assumed that was the way to run 5E.
Yeah, we always played 3.x TotM in College.
 

Eyes of Nine

Everything's Fine
One thing in LMoP that was missing, a Neverwinter (NW) Gazeteer. I get it, wouldn't go into an intro adventure; but when my players went up to
Thundertree
they had to go through NW. It would have been nice to have a bit of info to at least improvise

Which 5e adventure/sourcebook built out NW further? Or is it across multiple books, like Storm King and Sword Coast AG?
 

Parmandur

Book-Friend
One thing in LMoP that was missing, a Neverwinter (NW) Gazeteer. I get it, wouldn't go into an intro adventure; but when my players went up to
Thundertree
they had to go through NW. It would have been nice to have a bit of info to at least improvise

Which 5e adventure/sourcebook built out NW further? Or is it across multiple books, like Storm King and Sword Coast AG?
Barely been touched on at all, really.
 

One thing in LMoP that was missing, a Neverwinter (NW) Gazeteer. I get it, wouldn't go into an intro adventure; but when my players went up to
Thundertree
they had to go through NW. It would have been nice to have a bit of info to at least improvise

Which 5e adventure/sourcebook built out NW further? Or is it across multiple books, like Storm King and Sword Coast AG?
I always wished they would have done a companion box to LMoP that was a city adventure in Neverwinter.

I kind of picked up the hybrid TotM/battle mat style of play. If it's a fairly simple combat I just do TotM and bigger set piece battles on the mat.
 

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