Charles Rampant
Adventurer
Hey all,
So I am running a group through the Mines of Phandelver adventure. In the second session we had another player join, who took the Halfling Rogue character. He has played 4e before, and took to the character like a duck to water, quickly learning how to use its abilities. I would just like to make sure that I am interpreting the rules right, as he seems really powerful.
Each round, his actions have been:
This means that he generally gets to roll with advantage and do extra damage on a hit. I don’t grant Advantage in the surprise round as a general thing, since it seems powerful enough as it is. However, the Rogue has often specified that he has been sneaking, and so he would seem to earn the Advantage from being unseen. I have disallowed that sneak at times (e.g. he opens a door and then walks through it when Redbrands are waiting inside and trying to take him by surprise).
In his first combat at the tavern, he rolled really low on his Hide, and promptly got one-shotted by a Redbrand. This seems to indicate that the Rogue is a total glass cannon, doing loads of damage but totally reliant upon hiding or position to keep him safe from harm. I think that if he were to be fighting with disadvantage then he wouldn’t get his Sneak Attack either, which is an option for future combats in dark environments.
Is this basically all functioning as expected? I have not run D&D in a long time, and my other games don’t really have this kind of sneak-attack mechanic, so I just wanted to make sure that I’m not running the rules wrong. In terms of the players having fun everything is working just fine, which is obviously the important part, but I’m planning on running a campaign of this in the future so I wanted to make sure of my mechanics now.
Thanks in advance!
So I am running a group through the Mines of Phandelver adventure. In the second session we had another player join, who took the Halfling Rogue character. He has played 4e before, and took to the character like a duck to water, quickly learning how to use its abilities. I would just like to make sure that I am interpreting the rules right, as he seems really powerful.
Each round, his actions have been:
- Take his move to cover, if required
- Fire off a bowshot, which either has advantage for him being hidden or is targeted at an enemy in melee with another PC. I give cover if he is firing through friendlies or whatnot, but generally he has had good angles thanks to the generous movement allowance. He gets sneak attack damage each time, making it 2d6+3 damage.
- Use Cunning Action to hide, granting him advantage on the next attack roll
This means that he generally gets to roll with advantage and do extra damage on a hit. I don’t grant Advantage in the surprise round as a general thing, since it seems powerful enough as it is. However, the Rogue has often specified that he has been sneaking, and so he would seem to earn the Advantage from being unseen. I have disallowed that sneak at times (e.g. he opens a door and then walks through it when Redbrands are waiting inside and trying to take him by surprise).
In his first combat at the tavern, he rolled really low on his Hide, and promptly got one-shotted by a Redbrand. This seems to indicate that the Rogue is a total glass cannon, doing loads of damage but totally reliant upon hiding or position to keep him safe from harm. I think that if he were to be fighting with disadvantage then he wouldn’t get his Sneak Attack either, which is an option for future combats in dark environments.
Is this basically all functioning as expected? I have not run D&D in a long time, and my other games don’t really have this kind of sneak-attack mechanic, so I just wanted to make sure that I’m not running the rules wrong. In terms of the players having fun everything is working just fine, which is obviously the important part, but I’m planning on running a campaign of this in the future so I wanted to make sure of my mechanics now.
Thanks in advance!