I agree with this. "Starting towns" need to be safe and stable -- that is the purpose they serve in play -- but they don't necessarily need to be mundane. Throw in a old grandmother treant planted in the center of town that gives out advice and apples. Make the captain of the town guard an intelligent animated armor, or maybe the inn is actually a demiplane. 5E in particular embraces gonzo high fantasy elements as "normal" such that it is sort of weird for it to present mundane towns and villages.