PHB errors and reprint schedule

Scott_Rouse said:
This is the Real WOTC circa 2008
4e D&D Design Team​


BlackSabbath005.jpg

Ha! No way in any of the nine hells.

This is the REAL WotC circa 2008
Sabbath-Gillin.jpg


... though I'm not really sure I'd leave Geezer in the photo for that one.

Scott_Rouse said:
The one from W.E. Wheeler that compares us to a murderous dictatorship was over the line. No one in the games business deserves that comparison especially when:

And if you think that comparing the current WotC PR style to Baghdad Bob is the same as comparing WotC to an entire murderous government, well...

Mourn said:

All that being said, I'm still looking forward to reading 4e. :cool:
 

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Having done a little editing in my time, I can say that it really does take an extremely large number of people to find all the mistakes in a printing of any significant size. I could look at a page in the final printing that I know I reviewed more than once and would find errors I had missed.

In the end it is about time, money and resources. In a perfect world the product would be done in plenty of time to spend a long time proofreading by lots and lots of people who had not worked on the product and would therefore be less likely to overlook mistakes because their minds know how something is supposed to read.

In reality things usually get pushed towards the latter end of a deadline, there is limited time and people to do the proofing such that people are often proofing work they have already seen before, and therefore may miss mistakes that a fresh set of eyes might catch. There is also pressure to get the product out the door without driving up costs. Finally in a product like this, increasing the number of outside people proofing the final product (say by asking a bunch of EN Worlders to take a look at it) increases the chance of something leaking out onto the internet, and good luck tracking down which internet-savvy person broke the NDA.
 
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Agreed, and I'll vouch for the "looming deadline" problem as well as the "invisible typos" problem. In fact the "looming deadline" problem has, I suspect, been responsible for more than one error that was noticed but left in because there was no time left to fix it.

Rule of thumb #1: You can never publish a perfect product.
Rule of thumb #2: You can asymptotically approach a perfect product by adding effort.
Rule of thumb #3: There is a point where the cost of added effort is not worth the incremental gain toward perfection. At that point, you must bite the bullet and release the product.
Rule of thumb #4: That point always comes after you've already released the product anyway to meet your deadline.
 

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