PHB1 Powers and Feats, as they'd be written today

While I agree there's still a lot of room for improvement, this -is- an RPG, not a competitive strategy game... as RPGs go it -is- actually quite concise and rules-template-worky.

There -is- such a thing as -too much- of that, as it is not always a good thing for RPGs, compared to a trading card game.
Right, magic absolutely needs good clean rules and templates when you look at the way completion play works for it.

But it would be super useful for D&D for other reasons. What if I could search for the normal statement for "grant a saving throw" on the compendium unambiguously? That would be great!
 

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It's not actually balanced as is - it's worth more than a feat. But, that might be okay if it were supporting a playstyle that needed help.

Dwarf fighter -wasn't- the number 1 choice when PHB came out. It was Dragonborn Fighter.

Also, Tempest Magic is better than Raging Storm for Storm Sorcerers.
Gnome Phantasmist is better than Implement Expertise for Gnome Illusionist Wizards. (and this is a race that gets +2 to both primary and secondary attributes!!)

It's almost like... feats that have prerequisites and are for specific builds are more powerful than those that are for more general use!

You're way out of touch with how this game is designed.

So does the dwarf fighter need help? Well, no, it doesn't. It was popular and effective before AV came out. And now, does it need it to hang even? Well, no, it's the most popular fighter choice by a healthy margin. And quite popular for a lot of other choices. And when there are lots of good Wis and Con-based melee options, the dwarf will get even more popular. And his brutal weaponry.

I never claimed it wasn't effective. But I seriously doubt that at no point in the AV design sequence the idea 'Let's Playtest Axe+Dwarf' never came up. It's such an obvious combination, it's like 'Wisdom+Cleric' on the level of obvious things to check up on.

Does the dwarf need help so it can do as much damage as someone Str-based? Well, let's see, comparing 2 Str + Maul + WF to Mordenkrad and DWT, we're looking at a difference of 1 damage in favor of the dwarf, behind 1 to attack. Which is slightly in favor of the Str-based race.

Indeed. A gain that even Hammer Rhythm doesn't account for.

As well it should be, since that race didn't get one of the other Dwarves' bonus. Like Con or Wis, both helpful for a fighter. Or resistance to forced movement. Invaluable. Minor action Second Wind. Superb. Adding Con to healing surges at higher level. Bloody fantastic.

The dwarf has great defensive abilities that compliment being a fighter. Compare that to Dragonborn which has great defensive abilities that compliment being a fighter.

But regardless, speaking of a defensive build and Mordenkrad is rather... um...

Needs more shield is all I'm trying to say.

And saying a Dwarf with an advantage available at paragon with a feat is better than a Dragonborn who has that same advantage available in their racial traits is somewhat of a bad argument to make if it's pro-Dwarf.

And, really, if you're looking at Brash Strike between an 18 Str/16 Con Half-Orc and a 16 Str/18 Con Dwarf, it'll be something like +8 Att, 2d6+8 damage for the Orc and +7 Att, 2d6b1+9 for the dwarf, or 1 Att vs. 2 Dmg, against level-appropriate enemies (say AC 16 or so) the dwarf is actually ahead for damage. An odd outcome for the defensive choice to be better in offense than the offensive choice ;)

2d6+8 damage is an average hit of 15 damage. 2d6b1+9 is an average hit of 16 damage. +8 vs AC 16 hits on an 8 or better, or 13 outcomes, and +7 is 12 outcomes out of 20.

13X15 = 195
12X16 = 192

Divide both by twenty and it doesn't change the fact your Half-Orc is still doing slightly more damage.

PROTIP: Adding more static bonuses to damage puts a DPR race further in favor of the one with the + to attack.

EDIT: Also, if we're talking about PHB1, where does this 'Half-Orc' thing come in to play? Dragonborn is the melee-fighter race of choice in the PHB1, and perhaps -that- should be your reference point.

As Fighters, they have better marking capability through dragon breath, and for the -other- phb melee goons that -might- go 2-handed or sword-and-board, the charisma bonus is very useful:

Paladins and Warlords get a LOT more mileage out of that +2 charisma, and while a dwarf might make a better cleric, it's -not- because of his hand-to-hand fighting skills.

You -are- aware that Fighter is not the only class in the PHB, right?

EDIT2:

Suddenly, a waraxe-wielding DWT ranger or dervish barbarian seems very funny to me.

Course, it all clears up at higher level. Especially at much higher level, since the feat is designed to not scale. So eventually the dwarf only gains choice of superior weapon over other races, giving him good reason to use any superior he wishes, like a Fullblade, if he's of the mind. So that doesn't serve well at encouraging that RP choice at epic either. Nor does it help paragon or epic dwarves to 'catch up' to their Str-driven brethren at that level if for some reason they did need to.

Perhaps, but heroic feats aren't always supposed to -be- the best feat choice at epic tier. It's not truly a fair criticism. Heroic Feats at -heroic- tier is a fair comparison.

Of course, take away the superior weapon, and replace it with +2/3/4... and... um... well the dwarf -never- catches up anyways.

So what's your point?

Assuming that all of the WotC hands are talking to each other on matters such as superior weapons in AV, dwarven options in MP, and balance of races in general is a leap of faith I don't care to partake in - so many cooks in the kitchen making a lot of batches of soup with whatever's ready.

No, but as pointed above... 'Dwarf + Axe' is an obvious playtest choice that I'd be absolutely -dumbfounded- if it never happened.

Not to mention, the design of D&D -is- a lot more unified, directed by a head of development, etc, much like how Magic is. I mean it's hard to imagine that, seeing as previous editions never were, but that's how it is now. There's -someone- in charge of all this. Currently it's James Wyatt, as far as I know--previously it was Andy Collins in the AV days.

So, you might -think- it's too many chefs, but when it's a bunch of sous-chefs reporting to a head chef, and both head chefs were the ones -designing- 4e from it's roots...

Yeah. I don't think it's even a cogent argument to think that AV's superior weapons were an -accident.- Nor is it even cogent to believe so after head of design has said 'Yep, DWT works -exactly- like that, so enjoy.'
 
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The dwarf has great defensive abilities that compliment being a fighter. Compare that to Dragonborn which has great defensive abilities that compliment being a fighter.

Like a good Charisma? The breath is great for multimarking and clearing out minions, and they both get the Con to surges though the dwarf makes better use of it, but... what?

But regardless, speaking of a defensive build and Mordenkrad is rather... um...

For quite a while, dwarf battlerager with a mordenkrad was more defense _and_ offense than anyone needed :)

And saying a Dwarf with an advantage available at paragon with a feat is better than a Dragonborn who has that same advantage available in their racial traits is somewhat of a bad argument to make if it's pro-Dwarf.

Dwarf has more Con out the gate.

Though I'll admit that I've never seen a fighter run out of surges so the point may all be moot. It's always someone else first. Slackers.

2d6+8 damage is an average hit of 15 damage. 2d6b1+9 is an average hit of 16 damage. +8 vs AC 16 hits on an 8 or better, or 13 outcomes, and +7 is 12 outcomes out of 20.

b1 stands for brutal 1 - which you overlooked. It gives the dwarf an extra 1 damage. Which, of course, puts the edge on him numerically.

Divide both by twenty and it doesn't change the fact your Half-Orc is still doing slightly more damage.

He's actually behind, but I'm disappointed you didn't factor in the half-orc's once per combat extra W of damage to balance it out ;)

PROTIP: Adding more static bonuses to damage puts a DPR race further in favor of the one with the + to attack.

Eh, you're the one who wanted to discuss someone using a maul + weapon focus vs. mordenkrad + DWT. So we have to assume 1st level for only one feat. And that they didn't like the Mordenkrad, since it's still better than WF even with one feat available :(

Perhaps, but heroic feats aren't always supposed to -be- the best feat choice at epic tier. It's not truly a fair criticism. Heroic Feats at -heroic- tier is a fair comparison.

Very few heroic feats disappear from usefulness. That argument doesn't really work.

No, but as pointed above... 'Dwarf + Axe' is an obvious playtest choice that I'd be absolutely -dumbfounded- if it never happened.

You're making a lot of assumptions about the playtesting of AV there. Reckless, Bloodclaw, and a host of other things beg for attention.

Not to mention, the design of D&D -is- a lot more unified, directed by a head of development, etc, much like how Magic is. I mean it's hard to imagine that, seeing as previous editions never were, but that's how it is now. There's -someone- in charge of all this. Currently it's James Wyatt, as far as I know--previously it was Andy Collins in the AV days.

And they don't oversee every single thing created. A _lot_ of people put in a lot of things, and stuff slips through. Stuff like Righteous Rage of Tempus which did something specifically spelled out to never do in their design documents. And Battlerager, which maybe did something different before it was released, or just wasn't playtested in actual games. And a host of items which give abilities far greater than others. A little slips through every book. One person doesn't stop that, and I've sat down with notable WotC folks and used something and had them go 'Where the hell did that come from?' and it's like 'Your last book?'. 'That should be once an encounter maybe. That's stupid'

Yeah. I don't think it's even a cogent argument to think that AV's superior weapons were an -accident.- Nor is it even cogent to believe so after head of design has said 'Yep, DWT works -exactly- like that, so enjoy.'

Of course it works like that, and of course they did that. That doesn't mean that they wouldn't do it differently now than they did it then. Like the 'Effect: Make another attack' and the assassin 'Make several attacks and add Ws for more than 1 hit', they've shown another way to do this type of feat.

Course, they might instead do the +2/+3/+4 and leave it also giving the superior weapons.
 

Like a good Charisma? The breath is great for multimarking and clearing out minions, and they both get the Con to surges though the dwarf makes better use of it, but... what?

Given that the Dragonborn gets 10 more levels of use out of it than the Dwarf, that means that +1 hit point has to make up for 10 levels worth of healing surge bonuses to 'make up for it.'

Of course, +1 hit point is a drop in the bucket at 11th level. So 'more use out of it' is relative.

+1 hp at 11th level vs 10 levels of heroic level adventure, having it without spending a feat.

Yeah. Who gets the most use out of it?

For quite a while, dwarf battlerager with a mordenkrad was more defense _and_ offense than anyone needed :)

Was. Operative word being 'was'.

Dwarf has more Con out the gate.

Though I'll admit that I've never seen a fighter run out of surges so the point may all be moot. It's always someone else first. Slackers.

Yes, but Con isn't as MUST HAVE THIS as it has been in previous editions. It's +2 hps and a single healing surge, and +1 to various other things. It's not even essential for defense.

b1 stands for brutal 1 - which you overlooked. It gives the dwarf an extra 1 damage. Which, of course, puts the edge on him numerically.

I concede this point. However... we're not talking about Martial Power's balance points. We're talking about PHB1.

He's actually behind, but I'm disappointed you didn't factor in the half-orc's once per combat extra W of damage to balance it out ;)

Cause that depends on number of swings per combat. So, sure. Add in 140/x to the Half Orc, where X is the mean number of swings per combat said Half-Orc takes.

Eh, you're the one who wanted to discuss someone using a maul + weapon focus vs. mordenkrad + DWT. So we have to assume 1st level for only one feat. And that they didn't like the Mordenkrad, since it's still better than WF even with one feat available :(

True. But I suppose I could tip the scales in the other direction if we're allowed to pull from later tomes.

Goliath + Maul + GGW vs Mordenkrad + DWT.

Hmmm.

Very few heroic feats disappear from usefulness. That argument doesn't really work.

Quite a few do, however. That's why the 'retrain your heroic feats' rule exists, where at level 11 you can train out heroic feats for higher tier feats, as prerequisites only care about -current- level, not about the level you'd have gotten that feat.

You're making a lot of assumptions about the playtesting of AV there. Reckless, Bloodclaw, and a host of other things beg for attention.

Perhaps they do, and I'm not disputing that. But again. Big Axe + Dwarf is a lot higher on the layers of obvious things to test than Reckless, Bloodclaw, etc.

And so far, they've only readdressed Veteran's Armor for balance purposes.

Maybe they figure heavier damage can be fun for some groups, and that the fundamental assumption that a DM is in charge should apply if things are problematic.

And they don't oversee every single thing created. A _lot_ of people put in a lot of things, and stuff slips through. Stuff like Righteous Rage of Tempus which did something specifically spelled out to never do in their design documents. And Battlerager, which maybe did something different before it was released, or just wasn't playtested in actual games. And a host of items which give abilities far greater than others. A little slips through every book. One person doesn't stop that, and I've sat down with notable WotC folks and used something and had them go 'Where the hell did that come from?' and it's like 'Your last book?'. 'That should be once an encounter maybe. That's stupid'

Yes, things do slip through, and mistakes are made. And it is quite possible that a weapon might have gone through and they went 'wow, why did we print that?'

Except the things you mention got fixed. The developer's attention was brought back to it, and it was fixed. And mordenkrad -has- gotten developer's attention after the fact. And the result of said attention was 'Yep, it works exactly as it says.'

So, the argument that it slipped through is rather shakey on those grounds. They've said 'Yes it works as intended.'

Of course it works like that, and of course they did that. That doesn't mean that they wouldn't do it differently now than they did it then. Like the 'Effect: Make another attack' and the assassin 'Make several attacks and add Ws for more than 1 hit', they've shown another way to do this type of feat.

I agree, but just because they -can- do things differently for another class doesn't mean they didn't want things to work as they did for the -first- class.

Walk with me here. See, -maybe- the Assassin does things differently so you can see 'Oh hey, this is different!' Look at the Barbarian, Avenger, and Sorcerer. All strikers, none of which use the 'Do X more damage once per round' template. All use completely different ways of making their strikerness happen.

It's more reasonable to think that Assassins are a continuation of -that- trend rather than an attempt to 'fix' twin-strike.

Course, they might instead do the +2/+3/+4 and leave it also giving the superior weapons.

But then again, they might leave them completely alone: After all, Talenta Weapon Training and Xen'Drik Weapon Training all follow the 'Gain exotic weapon proficiencies and +2 damage' sort of design.

Of course all this assumes that 'stuff does more damage' isn't intentional. Maybe Staff of Ruin -is- intentional. Maybe the crit-does-more-damage-stuff -is- intentional. Maybe they -do- want to offer items and feats that push the damage envelope a little further.

I mean, you guys kept bitching about the drag and grind of fights, so maybe they answered it with items that add more damage. Cause sometimes a player -doesn't- want tricks or stuff that adds 'options.' Some players just want 'more damage go' and those players need to be addressed as much as any other.

And if it's not appropriate to a game, the DM can and should say 'no' just the same as any -other- problematic effect.

Not every item/feat/class/power is designed for every game table, nor is it even a reasonable thing to ask for.
 

Here's the real trick... if you go back to the playtest monsters, they used to have a lot less hp. Then they increased everything's hp a lot. Without getting in quite as much testing before launching the book as one might have hoped.

Ends up stuff is a bit too tough. Well maybe tough isn't quite the right word. Let's go with 'annoying to kill' or 'sufficiently tough to drag things out'.

Then they added a lot of stuff that increased damage.

Haphazardly, in trickles here and there, in a typical RPG silly triage, but a steady increasing of damage output nonetheless.

Of course, some of it is far more powerful than other options. Some of it removes the ability to really consider any other options for certain item slots. Some of it leads to discussions on this board where we have to go 'Wait, okay, what damage do your guys do... Ahh, cause yeah, they could do twice that'.

It's just the reality of the business that books come out on a schedule and they're not perfect. Sometimes they're extra not perfect. Sometimes they're so imperfect they _have_ to fix things before public opinion turns so sour that people stop buying things. But a lot of the time they're just a bit off and you move on. And that's the case with most things.

But would they be changed, if they went back two years later, knowing a lot more? Oh, maybe.

P.S. Btw, you really don't need to convince me of anything. I'm well aware of all of the math and options available here. I'm just pointing out that how it works now and how it would work if redone do not necessarily follow on all the assumptions you're making. And, specifically, I'm not willing to make _that_ Leap of Faith.
 

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