blargney the second
blargney the minute's son
... in Karate...
... in Karate...
I've been waiting for Melee training. You use your best natural abililty to increase o melee basic attack. I love it.
Str: Muscle power (I'm strong. I can swing hard and fast.)
Con: Stamina (I can attack with all my might ALL DAY and never tire. Hold back? Pbbt)
Dex: Muscle Control (I aim for your heart. If'n you don't parry my attack, I'm gonna hit your heart. I don't miss)
Int: Combat Wit (I see that when you attack, your recovery to a defensive position is slow. You leave yourself open)
Wis: Combat sight (The left side or your armor is open when you swing)
Cha: Unpredictablity/courage (ROAR!)
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The temp hp only works against physical attacks, IIRC.
So if you want to gimp the rager, simply use bursts or blasts (neither of which trigger the temp hp) or tack on the status effects (which bypass hp altogether).![]()
Physical attacks has nothing to do with it: it's just that the rager doesn't get his temp hp against anything other than melee attacks. /QUOTE]
right good old fashion bow work will lay them as low as everybody else.
Nope. Dwarven gives you prof with hammers and axes. With AV1, it gives you four new, shiny superior weapon proficiencies. If Goliath gave you superior 2H weapons, it would also give 4.Roughly the same thing, but not -exactly- the same thing. DWT and EWT give you access to a single weapon type in superior, and a static damage bonus to a non-strength giving class. Most melee weapon fighters are Strength based, so the bonus makes up for the lack of strength at heroic tier.
Bull rushing and grabbing become less and less viable options as you go up in level, because you don't add in any bonuses from weapons or implements. So a 1st level character's Str vs. Fortitude attack is maybe +3 or +4, not unlike a 1st level wizard targeting a NAD, but at 30th level there's a disparity of +5 or +6; the monster's Fort goes up higher than the PC's strength... Actually more than that what with the issues that Weapon Expertise is supposed to address.
I'd rewrite Improved Grab and Improved Bull Rush as granting a scaling bonus; +1 up to 5th level, +2 up to 10th level, +4 up to 15th level, +5 up to 20th level, +7 up to 25th level, and finally +8, so your demigod fighter (Strength bonus something like +25 without the feat) has a chance at shoving Graz'zt (Fort defense 45) without a natural 20.