Let's move on from the insanity or not of banning feats wholesale, and discuss feats
which are awesome.
Distant advantage is very cool, and makes great sense (someone distracted by two allies will be more vulnerable than someone who knows he's got a rogue standing behind them).
Melee training is generally cool and moderately useful. It will mean My rogue can charge effectively, or utilise commanders strike. It could also lead to silliness.
Improved majestic word is cool, perhaps a little too good. Temporary hit points make more sense thasn healing for a bard.
which are awesome.
Distant advantage is very cool, and makes great sense (someone distracted by two allies will be more vulnerable than someone who knows he's got a rogue standing behind them).
Melee training is generally cool and moderately useful. It will mean My rogue can charge effectively, or utilise commanders strike. It could also lead to silliness.
Improved majestic word is cool, perhaps a little too good. Temporary hit points make more sense thasn healing for a bard.