Celebrim
Legend
Good grief. Read what I wrote again. Read it a third time. Did I at any point say, "Whatever a player wants, the GM must bow down to"? Where did I write that. Point to the place please.
What I said was, "If there is only the DM's preference in the way, the DM should back down". In your example, an elf in Cthulu would NOT BE ONLY DM PREFERENCE.
Yes, it would.
The problem is that there is really no nice bright line over what is DM preference and what isn't. I trapped you into saying, "That's not DM preference.", by making some particularly unusual examples, but really, they are just DM preferences. Nothing prevents me from running a High Lovecraftian Fantasy (and if you've ever been chased by a Mewlips across a timber filled mill pond, you might claim I run High Lovecraftian Fantasy). I can run call of Cthulu with elves if I want. Nothing prevents me from saying, "Yes, you can be an elf." except my preference not to have the game be that way.
Likewise, nothing prevents me from running Spycraft with an undercurrent of magic to it. There is even precedence in source material - like the Tarot card Oracle in 'Live and Let Die'. I think a Pulp Spycraft adventure setting would be very cool, and nothing prevents me from saying, "Yes, you can play a magician." except my preference in that case not to do that.
How many times do I have to say the EXACT THING?
As many times as it takes for you to realize you aren't saying anything meaningful.
]Now pause for a second. Why is the "half-warforged, half-dragon, red Wizard of Thay" off the table? Is it genre breaking? Does it not fit with the established conventions of the game at the time? Is it a balance issue? Does it break the theme of the game? If the answer to any of these questions is "yes" then I have no problem.
But those are all just preferences. It's genre breaking, only because the genre is my preference. The 'established conventions of the game' are again my preference. If I was playing Cthulu, nothing would prevent me from throwing some 'fairy' creatures at the players (or at least the Cthulu mythos creatures that inspired fairy legends). If I was running a Spycraft game, nothing would prevent me from throwing a diabolic enchanter into the mix to stir things up. It might be a little awkward to do so after telling a player, "No magic.", but presumably at another table it might seem really cool. As far as balance issues go, virtually anything can be made to be balanced. A player might (and very probably would given the sort of player that does this sort of thing) balk if I took away the anticipated mechanical joys that made them pick the exotic character type in the first place, but if its just flavor that is at stake I could certainly come up with something. It's just my preference not to. And again, 'theme' is nothing more than genre conventions again - which, are basically up to the game master's preferences. I've started games before without telling the players what the theme would be, and suddenly they find military sims transforming into sci-fi which transforms into horror. Again, my preferences.
Again, for the umpteenth time. My only issue is when the only reason the DM has for saying no is his own personal preferences. He just doesn't like X, not for any reasons related to campaign, or theme, or story, or game mechanics, he just doesn't like X.
I don't like halflings. I certainly don't feel obligated to let you play a halfling just because you want to. They aren't in my campaign because I don't like them. It's my personal preference.
My single, solitary, lone, only, seul, hitotsu, beef here is that if a DM's only issue with a character concept is his own personal preferences, nothing more, then the DM should accede to his player's wishes. IF the DM has any other issues, such as genre, game balance, theme, the preferences of the majority at the table, whatever, then he is more than fine in saying no.
I can't make this any clearer.![]()
There isn't a bright clear line between a DM's campaign, the theme of that campaign, the genre conventions of that campaign, and the DM's personal preferences. The two are so intertwined that to talk about one as if it was some distinct thing from the other is to speak total nonsense. It's not like the DM is just forced to go along with whoever writes the books, forced to play some staid copy of some other DM's campaign. If I wanted to have Mister Mxyzptlk send DC superheroes to show up in the Forgotten Realms, then they do. And if I don't want Mister Myxzptlk to open up a diminsional portal to the forgotten realms just so some player can play Chuck 'The Bouncing Boy' Tain, then it doesn't happen. My preference. Neither choice is 'wrong', but in one situation I'll probably prefer one over the other.