I don't think it's different. Was just adding another voice to the "absolute power" vs "everything goes"Ok, I'm with you so far. So, how is your point of view different from mine? Or is it different. I have a tendency I think to overstate my case, so, if you don't mind, I'd like to piggyback on yours.![]()
It shouldn't be a combative debate where people insult each other or threaten to leave the game or not run the game or whatever.
But I think it's fair of the DM to ask the players what they want to play and give them room to play that.
Of course there will always be situations - campaign settings - were certain things just don't fit - but of course, if a player wants to play something not fitting there, maybe he is in the wrong campaign or the DM is running the wrong campaign?
I think we both have the same opinion. The extremes of this debate both suck, and it's better to find a happy middle ground where the player can ask his DM to reconsider the availability of a class, but a DM can also say that some stuff might be unavailable.Mustrum, I'm not trying to argue that "anything goes" and I know you know that. Unfortunately, for some reason, when people read what I write, it somehow morphs into that and I'm not sure why.
Mustrum, I'm not trying to argue that "anything goes" and I know you know that. Unfortunately, for some reason, when people read what I write, it somehow morphs into that and I'm not sure why.
I refuse to accept that the existence of one character's oddball race is going to destroy your enjoyment of the game. If your enjoyment of the game is so fragile, there are much larger issues going on than just this. Because, where does it stop?
So, in my mind, there is no difference between the DM who forces his preferences for a race on the players and a DM who forces his preferences for a particular outcome on the players.
Where is the difference? Why is it ok for the DM to have absolute power during chargen, but as soon as the game starts, he no longer has absolute power?
I'd say if a single PC race ruins a game for a DM, that's the least of a group's worries.The real question is:
Has anyone the right to expect a DM to run a campaign that is not fun for the DM?
If a race ruins a campaign for the DM, then that race is not in the campaign, simple as that.
A Half-Illithid/Kobold Sorcerer might require an explanation on how this fits into the campaign (especially if the campaign was sword & sorcery), as does explaining why Gnomes are strictly unavailable as player race (especially if the campaign setting contains them.)
I'd like to chip in with a small note: There's a difference between telling a player "There's a reason, but I can't tell you 'cos it'd ruin the campaign" and "No, you just can't."Gnomes are strictly unavailable as a player race because their very existance is treated as a campaign level secret, one that is serious enough that major dieties would take direct action to prevent its widespread revelation. If I explain why Gnomes are strictly unavailable as a player race, then I must either lie to the player or reveal to the player a campaign level secret that I would not normally reveal except during play. So, if pressed for an explanation, I'd simply refuse. "No, you can't play Gnomes. If you really want to play a small sized earthy creature, why don't you play a Dwarf and take the 'Slight' advantage. 'Forest Dwarf' captures alot of the traditional Gnomish flavor."
I am by no means required to explain anything. The fact that I don't explain things by no means implies that I don't have a reason, and I would not particularly appreciate the presumption that I don't have a reason or that I must defend it against a player inquisition.
Gnomes are strictly unavailable as a player race because their very existance is treated as a campaign level secret, one that is serious enough that major dieties would take direct action to prevent its widespread revelation. If I explain why Gnomes are strictly unavailable as a player race, then I must either lie to the player or reveal to the player a campaign level secret that I would not normally reveal except during play. So, if pressed for an explanation, I'd simply refuse. "No, you can't play Gnomes. If you really want to play a small sized earthy creature, why don't you play a Dwarf and take the 'Slight' advantage. 'Forest Dwarf' captures alot of the traditional Gnomish flavor."
I am by no means required to explain anything. The fact that I don't explain things by no means implies that I don't have a reason, and I would not particularly appreciate the presumption that I don't have a reason or that I must defend it against a player inquisition.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.