Sil said:Well if you cant use it, then how do you activate the item that requires it?
I'e been trying to think of an analogy.Sil said:Well if you cant use it, then how do you activate the item that requires it?
The second is definitely out. The first is analogous to the example given of the chalice - and I think that example is stupid.ThirdWizard said:Does that mean you could emulate any class feature for the purposes of using a magical item?
What about a magical item that when a 0th level spell slot is expended spits out a gold coin? What about a magical item that when a 0th level spell is cast on it by the user spits out a gold coin?
I'm not really sold on either of these yet, though I could be convinced of the first more easily than the second, I suppose.
Sil said:Well, thanks for explaining. I am feeling really dumb, as neither the analogy or the clarification does not seem to make any sense to me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.