Phylactery + Bag of Holding + Piercing Weapon = ?

Omegium

First Post
Items in a bag of holding get "lost forever" if the bag is pierced.
What if a lich puts his Phylactery into a bag of holding and destroys the bag? Does this result into an invulnerable lich, since his Phylactery is forever lost and thus impossible to destroy?
 

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While not official...

I'd say the items end up on the ethereal or astral plane. In game, it is really up to the DM to determine what happens to the items. There could be a great "void" where the items go, not destroyed yet not able to be recovered. I tend to favor the ethereal plane or thrown to some random plane. Effectively makes the item "lost forever."
 


I could be wrong but does not a slain Lich reform wherever his Phylactery happens to be located? So if the Phylactery is lost forever then as soon as the Lich reforms he too is lost forever.

So sure he is immortal, but a fat lot of good it is going to do him.
 

DocMoriartty said:
I could be wrong but does not a slain Lich reform wherever his Phylactery happens to be located? So if the Phylactery is lost forever then as soon as the Lich reforms he too is lost forever.

So sure he is immortal, but a fat lot of good it is going to do him.

From the SRD:

"The Lich’s Phylactery

An integral part of becoming a lich is creating a magic phylactery in which to store its life force. Unless the phylactery is located and destroyed, the lich reappears 1d10 days after its apparent death.

Each lich must make its own phylactery, which requires the Craft Wondrous Item feat. The character must be a sorcerer, wizard, or cleric of at least 11th level. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation."

So... Nope. It would seem to indicate that the Lich's body simply reforms and reanimates wherever he died (or somewhere nearby), rather than near the phylactery.

Permanently Losing the phylactery sounds like a good idea. Though, I wouldn't send it to an elemental plane... Sure, it's tough for the PCs to find, but do you really want to take the chance of some irate Djinn or Efreet stumbling across it?
 

Worse yet, why not give your phylactery to a trusted dragon (bearing a dweomer that conceals the enchantment) and have an unwitting draconian security guard?
 

If the Phylactery is lost forever then the Lich cannot reform. Being lost forever means the life energy from the Phylactery cannot find its way back to where the Lich died at to reform him.


Jack Haggerty said:


From the SRD:

"The Lich’s Phylactery

An integral part of becoming a lich is creating a magic phylactery in which to store its life force. Unless the phylactery is located and destroyed, the lich reappears 1d10 days after its apparent death.

Each lich must make its own phylactery, which requires the Craft Wondrous Item feat. The character must be a sorcerer, wizard, or cleric of at least 11th level. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation."

So... Nope. It would seem to indicate that the Lich's body simply reforms and reanimates wherever he died (or somewhere nearby), rather than near the phylactery.

Permanently Losing the phylactery sounds like a good idea. Though, I wouldn't send it to an elemental plane... Sure, it's tough for the PCs to find, but do you really want to take the chance of some irate Djinn or Efreet stumbling across it?
 


DocMoriartty said:
If the Phylactery is lost forever then the Lich cannot reform. Being lost forever means the life energy from the Phylactery cannot find its way back to where the Lich died at to reform him.

Where does it say that?
 

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