cignus_pfaccari
First Post
In the Eberron game I'm in, the DM has indicated that when we hit epic level, we'll have a chance to do a switchout. After one too many monsters with auras, I'm thinking of switching my avenger to something ranged, and I've really wanted to try a sorcerer.
I went human for the extra at-will, and this way I have one at-will that targets each NAD, and one that can be used as a basic attack. I thought about going Wild Magic for the fun with Chaos Bolt, but the rest of it irritates me.
I took Arcane Admixture twice to get the benefit of the Essence Mage class feature on two of my at-wills, and also to make sure I don't encounter too many resistances. And, to be honest, I couldn't think of other paragon-level feats to take.
Suggestions?
Brad
====== Created Using Wizards of the Coast D&D Character Builder ======
Wil, level 21
Human, Sorcerer, Essence Mage, Champion of Prophecy
Build: Storm Sorcerer
Spell Source: Storm Magic
Versatile Expertise: Versatile Expertise (Staff)
Versatile Expertise: Versatile Expertise (Light Blade)
Arcane Admixture Damage Type: Arcane Admixture Lightning
Arcane Admixture II: Arcane Admixture Lightning II
Prophetic Blessing: Prophetic Blessing Dexterity
Prophetic Blessing: Prophetic Blessing Charisma
Arcane Admixture Power: Dragonfrost
Arcane Admixture II: Chaos Bolt
Background: Seer (+2 to Bluff)
FINAL ABILITY SCORES
Str 15, Con 12, Dex 23, Int 12, Wis 10, Cha 27.
STARTING ABILITY SCORES
Str 13, Con 10, Dex 15, Int 10, Wis 8, Cha 17.
AC: 34 Fort: 29 Reflex: 33 Will: 38
HP: 124 Surges: 7 Surge Value: 31
TRAINED SKILLS
Endurance +16, Arcana +16, Diplomacy +23, Intimidate +23, Bluff +25
UNTRAINED SKILLS
Acrobatics +16, Dungeoneering +10, Heal +10, History +11, Insight +10, Nature +10, Perception +10, Religion +11, Stealth +16, Streetwise +18, Thievery +16, Athletics +12
FEATS
Human: Action Surge
Level 1: Impending Victory
Level 2: Dual Implement Spellcaster
Level 4: Distant Advantage
Level 6: Versatile Expertise
Level 8: Weapon Focus (Staff)
Level 10: Unarmored Agility
Level 11: Superior Implement Training (Accurate staff)
Level 12: Paragon Defenses
Level 14: Arcane Admixture
Level 16: War Wizardry
Level 18: Sorcerous Reserves
Level 20: Arcane Admixture II
Level 21: Sorcerer Implement Expertise
POWERS
Bonus At-Will Power: Lightning Strike
Sorcerer at-will 1: Dragonfrost
Sorcerer at-will 1: Chaos Bolt
Sorcerer encounter 1: Thunder Slam
Sorcerer daily 1: Howling Tempest
Sorcerer utility 2: Sorcerous Sirocco
Sorcerer encounter 3: Thundering Gust
Sorcerer daily 5: Serpentine Blast
Sorcerer utility 6: Sudden Scales
Sorcerer encounter 7: Thunder Bomb
Sorcerer daily 9: Howling Hurricane
Sorcerer utility 10: Sorcerous Pulse
Sorcerer encounter 13: Primordial Storm (replaces Thundering Gust)
Sorcerer daily 15: Prismatic Lightning (replaces Howling Tempest)
Sorcerer utility 16: Dominant Winds
Sorcerer encounter 17: Thunderstroke (replaces Thunder Slam)
Sorcerer daily 19: Prismatic Explosion (replaces Serpentine Blast)
ITEMS
Adventurer's Kit, Crown of the Brilliant Sun (paragon tier), Bracelet of the Radiant Storm (paragon tier), Magic Efreetweave Armor +5, Stone of Storms (paragon tier), Siberys Shard of the Mage (paragon tier), Deep-Pocket Cloak +5, Accurate staff of Ruin +4, Spark Slippers (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
I went human for the extra at-will, and this way I have one at-will that targets each NAD, and one that can be used as a basic attack. I thought about going Wild Magic for the fun with Chaos Bolt, but the rest of it irritates me.
I took Arcane Admixture twice to get the benefit of the Essence Mage class feature on two of my at-wills, and also to make sure I don't encounter too many resistances. And, to be honest, I couldn't think of other paragon-level feats to take.
Suggestions?
Brad
====== Created Using Wizards of the Coast D&D Character Builder ======
Wil, level 21
Human, Sorcerer, Essence Mage, Champion of Prophecy
Build: Storm Sorcerer
Spell Source: Storm Magic
Versatile Expertise: Versatile Expertise (Staff)
Versatile Expertise: Versatile Expertise (Light Blade)
Arcane Admixture Damage Type: Arcane Admixture Lightning
Arcane Admixture II: Arcane Admixture Lightning II
Prophetic Blessing: Prophetic Blessing Dexterity
Prophetic Blessing: Prophetic Blessing Charisma
Arcane Admixture Power: Dragonfrost
Arcane Admixture II: Chaos Bolt
Background: Seer (+2 to Bluff)
FINAL ABILITY SCORES
Str 15, Con 12, Dex 23, Int 12, Wis 10, Cha 27.
STARTING ABILITY SCORES
Str 13, Con 10, Dex 15, Int 10, Wis 8, Cha 17.
AC: 34 Fort: 29 Reflex: 33 Will: 38
HP: 124 Surges: 7 Surge Value: 31
TRAINED SKILLS
Endurance +16, Arcana +16, Diplomacy +23, Intimidate +23, Bluff +25
UNTRAINED SKILLS
Acrobatics +16, Dungeoneering +10, Heal +10, History +11, Insight +10, Nature +10, Perception +10, Religion +11, Stealth +16, Streetwise +18, Thievery +16, Athletics +12
FEATS
Human: Action Surge
Level 1: Impending Victory
Level 2: Dual Implement Spellcaster
Level 4: Distant Advantage
Level 6: Versatile Expertise
Level 8: Weapon Focus (Staff)
Level 10: Unarmored Agility
Level 11: Superior Implement Training (Accurate staff)
Level 12: Paragon Defenses
Level 14: Arcane Admixture
Level 16: War Wizardry
Level 18: Sorcerous Reserves
Level 20: Arcane Admixture II
Level 21: Sorcerer Implement Expertise
POWERS
Bonus At-Will Power: Lightning Strike
Sorcerer at-will 1: Dragonfrost
Sorcerer at-will 1: Chaos Bolt
Sorcerer encounter 1: Thunder Slam
Sorcerer daily 1: Howling Tempest
Sorcerer utility 2: Sorcerous Sirocco
Sorcerer encounter 3: Thundering Gust
Sorcerer daily 5: Serpentine Blast
Sorcerer utility 6: Sudden Scales
Sorcerer encounter 7: Thunder Bomb
Sorcerer daily 9: Howling Hurricane
Sorcerer utility 10: Sorcerous Pulse
Sorcerer encounter 13: Primordial Storm (replaces Thundering Gust)
Sorcerer daily 15: Prismatic Lightning (replaces Howling Tempest)
Sorcerer utility 16: Dominant Winds
Sorcerer encounter 17: Thunderstroke (replaces Thunder Slam)
Sorcerer daily 19: Prismatic Explosion (replaces Serpentine Blast)
ITEMS
Adventurer's Kit, Crown of the Brilliant Sun (paragon tier), Bracelet of the Radiant Storm (paragon tier), Magic Efreetweave Armor +5, Stone of Storms (paragon tier), Siberys Shard of the Mage (paragon tier), Deep-Pocket Cloak +5, Accurate staff of Ruin +4, Spark Slippers (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======