Aus_Snow
First Post
Well, fie on you for being reasonable!The_One_Warlock said:In the end I'm not trying to identify what is right and wrong. Merely pointing out that there is no absolute right/wrong on an issue of this nature, and claiming that there is one without considering other perspectives does a disservice to creators, users, and the information in question.
Again, I agree. It would be handy if harmful and harmless 'sharing' could be neatly identified and dealt with accordingly. Again, I do say this as someone somewhat invested in industries that, arguably, might be affected by the harmful kind. Heh, and/or affected positively by the other.
I was mainly just going off on a bit of a tangent, around the term 'information' when applied to a distinct *thing* made by a person or persons (i.e., the whole of that thing being greater than the sum of its parts/words/bits, etc.)
Make products worth buying. Avoid books where many potential customers only are interested in 5-10 pages. The more of the book that is useful to somebody, the more likely they are to want the physical book rather than a scanned pdf.
Whenever it fits the product, add something that won't be that good as a scan. Minis, big folded battlemaps or geographical maps, bonus dungeon tiles...
Be generous with free previews and add ons. If I can read a chapter or two of a new book online, I don't really need to download a scan in order to preview it.
Make DDI worth paying for. (Which seems less and less likely right now.)