Pirate Borg: Buried in the Bahamas

((Let me know if you need any help with the process.))
safari_lvl_2.png

Picked up Thick skinned as a class ability. Increased all ability scores by +1 (the advantage of having +0 for most of them :) ), +2 HP and rolled 2 for Devil's Luck.
 

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((Sorry for the delay. A very long weird week that is somehow not over yet.))

((It does not look like there's a specific way for sentient animals like your parrot to level up, @Nikosandros. However, there are some default things all characters do when they level: 1) Roll a d6 against every ability. If you beat the stat, improve it by one, to a maximum of +6. If you roll below it, 2) increase maximum HP by 1d6, 3) roll a 1d6 to potentially find a treasure.))
 




((We'll assume everyone else who's still interested jumps on board the raft as well. Those that don't want to keep playing died in the night to the shoal spiders' venom from scratches that weren't noticed before they laid down to sleep.))

The raft is seaworthy enough, although everyone finds themselves quickly damp with sea spray.

But after the night's terrors, it's a fine morning on the water, with endless possibilities for the surviving crew members of the Tarantula.

As the raft bobs on the turquoise blue waters of the Caribbean, the crew has an obvious choice:

Steer towards the Isle of Yuma, about 15 miles to the southwest?

"It's a larger island," Scaggs mutters, "got rocky parts, as I recall, like are shown on the captain's map."

Or steer towards Rum Cay, about 14 miles to the southeast?

"Might be able to get a proper ship at Port Nelson -- ha, callin' it a 'port' is damned foolishness. But I don't reckon our treasure is there."

((I also need the first person to respond to this to roll a d6 for me.))
 



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