Elephant
First Post
I'm planning a pirate-themed campaign, so I started brainstorming possible shipboard encounters. Some of these are Eberron-specific, but most are general enough to apply to any setting.
1. Another ship passes within hailing distance:
-- Lyrander magic ship
-- Lyrander sailing ship
-- merchant (rich/middle/poor)
-- smuggler
-- pirates
-- naval warship
-- naval courier
-- derelict
2. Dragon flies overhead
-- indifferent
-- hungry/bored/destructive
-- curious
3. Lyrander Airship flies overhead
4. Sea monster attacks (many types possible)
5. Sea creatures parley (tritons, merfolk, etc)
6. Weather
-- fair
-- light rain
-- big storm
-- whirlpool
-- heavy fog
-- Other? A weather chart would be nice (Stormwrack or other supplements could help)
7. Onboard RP encounter
-- two crew get in a fight
-- unpopular mutiny plot (<5 crew)
-- popular mutiny plot (at least half the crew)
-- a crewman catches a really big fish
-- man overboard
-- fire breaks out
-- a crewman disrespects the captain (or a PC!)
-- Drunk (or lazy) crewman causes damage to ship (drops a rope, leading to a spar being snapped or a sail to be shredded, etc).
Can anyone think of anything to add to this? Obviously some of the items above could use tables (especially sea monster attacks), but I haven't gotten that far yet.
1. Another ship passes within hailing distance:
-- Lyrander magic ship
-- Lyrander sailing ship
-- merchant (rich/middle/poor)
-- smuggler
-- pirates
-- naval warship
-- naval courier
-- derelict
2. Dragon flies overhead
-- indifferent
-- hungry/bored/destructive
-- curious
3. Lyrander Airship flies overhead
4. Sea monster attacks (many types possible)
5. Sea creatures parley (tritons, merfolk, etc)
6. Weather
-- fair
-- light rain
-- big storm
-- whirlpool
-- heavy fog
-- Other? A weather chart would be nice (Stormwrack or other supplements could help)
7. Onboard RP encounter
-- two crew get in a fight
-- unpopular mutiny plot (<5 crew)
-- popular mutiny plot (at least half the crew)
-- a crewman catches a really big fish
-- man overboard
-- fire breaks out
-- a crewman disrespects the captain (or a PC!)
-- Drunk (or lazy) crewman causes damage to ship (drops a rope, leading to a spar being snapped or a sail to be shredded, etc).
Can anyone think of anything to add to this? Obviously some of the items above could use tables (especially sea monster attacks), but I haven't gotten that far yet.