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Piratecat Comics & MnM presents six issues of Code-4: Reunion (updated 4/06)


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Blackjack's characters always seem to get the psycho chicks. Of course, a girl surrounded by a cloud of poisonous gas might have difficulty finding other dates.
 


Woo-hoo! Another supers Story Hour!

Wow. Oh wow. P-Cat, you made my day. This just rocks... I love the definite comic styling of the writing. Most excellent so far.

Let me ask you, how was writing this different in experience to your other SH? I know that in my supers SH I tried to give a "storyboard" approach, visualizing how certain comic book mechanics would work in print, but sometimes it aint easy. You seem to have taken to it like the proverbial duck to water.

KidCthulhu said:
To put words in BlackJack's mouth, I don't see any great similarities between 9-L and Wolverine.<snip>

Yeah, I got the same thing with my own group when I wrote up our supers game because one of the characters had claws and regenerative abilities. Several folks were comparing him to Wolverine, and OldDrewId (his player) and I kept laughing and saying "yes, a parisian-french android that looks like Inspector Clouseau except with flesh made of cheese with a talent for irony and sarcasm that has travelled back in time to thrash nazis and dispense advice on the greatness of french food and wine has sooooo much in common with Wolverine..." :). It is easy to make that jump of logic because their schtick is similar, I guess it's the popularity of Wolverine that makes people see it. Heck, nobody has yelled 'Ben Grimm!' over Boulder :). I found that for every super that someone thought up, our resident comics geek (Fludogg) could find an actual comics super that was at least similar in powers/design. But that's part of the fun with RPG'ing the genre also, reading a comics story or playing a supers game and finding familiarity with powers, etc. I found that it helps some folks because they are more familiar with the feel and physics of the comics universe which helps them find some measure verisimilitude in an otherwise fantastic game.
 

ledded said:
I guess it's the popularity of Wolverine that makes people see it. Heck, nobody has yelled 'Ben Grimm!' over Boulder :).

Well, just because I haven't yelled it doesn't mean I didn't think it. Of course, I haven't yelled anything as of yet, so perhaps the point is a little mute.

But your own point is dead on. Similarities will exist between the characters and actual comics in any supers game. It's no more a surprise than when similar D&D characters crop up. It was a good, sometimes obvious, build and multiple people grabbed the idea.
 

ledded said:
Heck, nobody has yelled 'Ben Grimm!' over Boulder :).

The irony being, of course, that ol' Boulder-boy is a quite conscious rip-off ... uh 'homage' ... of the Grimmster.

Boulder's got a better battle-cry, though :cool:
 

Capellan said:
The irony being, of course, that ol' Boulder-boy is a quite conscious rip-off ... uh 'homage' ... of the Grimmster.

Boulder's got a better battle-cry, though :cool:

If you want good Ben Grimm quotes, you really gotta read some vintage Twisted Toy Fare Theatre... ya Mary!
 

Blackjack said:
As neat of a theory as this is, alas, nope. :) Nine Lives is hard to kill because his physiology adapts each time he is endangered, to make him resistant or immune to such dangers. Critical wound? His genes kick into overdrive and give him regeneration. Repeated injury? Here, let's toughen up the skin. Cloud of chlorine gas filling up the lungs? Here, let's make you immune to toxins. Honed reflexes would be another by-product of these powers.

Bah! Ah well, that's nice too...

Hmm... 'Resistance is Futile'
 

Lela said:
Similarities will exist between the characters and actual comics in any supers game. It's no more a surprise than when similar D&D characters crop up.

Interesting point! Nothing new under the sun, eh?
 

Blackjack said:
Interesting point! Nothing new under the sun, eh?

Thus the release of new game suppliments. But from Ninjas to Warlocks, it doesn't take long for three or four people to build a similar character. At least statwise (something noticable in story hours).

It's the character itself that provides the unique feel to each game and the DM who adds/allows an interesting twist. Nolin would be an example of both. So would that short gnome thingy, what's his name?
 

Into the Woods

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