Gargoyle
Adventurer
Ashy said:I wonder how many other husband-wife teams there are out there in D20 land, PKitty and KidCthulhu? You might notice that Ken's missus got an "Additional Design" credit on Danger in Deadwood (on sale at Bastion Press now) and my beloved got a Proofreading credit on Arms and Armor! Isn't it great to have a "gaming marriage"!![]()
Yes it is!
My wife Heather does most of my copyediting and helps with playtesting, and participates in our campaigns whenever possible. (I believe Monte Cook's wife does copyediting for Malhavoc as well, - yeah I'm a "Monte Cook wannabe"

Plain Sailing: My advice, based on what I've heard my wife tell others, is "Don't Push, but Always Invite".
Not pushing is essential. It took me several years to get Heather to participate, and she still doesn't play every game I do. (She won't touch the original Illuminati, for instance, too political.) Over time I've learned what kind of games we both like, and she's learned to trust me when I say things like "You'd really like this game!" Patience is essential!
But always inviting is important. If you give up on asking her to play, she will begin to think you don't want her to. It sounds like common sense, but I've seen many gamers fail to do this simple thing...persistance is also essential!
Piratecat: I got my copy of Of Sound Mind the other day and I'm currently writing a conversion to adapt it to my campaign (7th level characters) Best adventure I've bought in a long time. Good work!
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