Piratecat
Sesquipedalian
I'm not sure we're talking about the same thing, KM. From my perspective, my plots encourage a particular kind of play that I like - just as they would if I loved hack & slash or puzzles - but I don't make that particular type of play mandatory. All my players are different. It's the responsibility of the DM to respond to his players, right? So when people show up really wanting consequence-free combat, by God we have some. We're all playing the game to have fun, and that might mean different sorts of play at different times.Kamikaze Midget said:But not every player wants to be clever or have ownership of the world. Some come 'round the table for different reasons, and I can't see it as my job as DM to force them to get into it from a different angle.
That being said, I like to run a certain kind of game, and I try to pick players who like the same kind of game so that I don't have weird culture clashes.