MerakSpielman
First Post
Nice, PC. I might use this sometime. Only problem is, my new group is somewhat math/spacial-deficient, though, so I might have to stick with the simple version.
Ahh yes. My first thought when I saw Piratecat's post was "AAAAAaaaah! So that's where that really awful dungeon from that old college campaign came from. "Abraxas said:You have to be careful and really know your group when you use these. My DM a few years back actually used one of these on us + a bunch of math puzzles.
I had a sketch of the place after 1 loop (looking at a room from a different direction really didn't disorient me because of all the papare models I used to make as a kid) and then it became a tedious exersize in finding the way out.
Just remember: in 3-space, the direction to the enemy is always down. (Thanks, Ender's Game!)Piratecat said:Then imagine there's a top and bottom cube, and every time you go through a door the graviy shifts so that it feels like you're coming up out of a trapdoor. Once you've got that fixed in your head, it makes a lot more sense.