Piratecat's Updated Story Hour! (update 4/03 and 4/06)

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Re: Questions

Quasqueton said:
I'm a long-time reader of the Defenders of Daybreak, but I've only posted in this thread one other time. I have some general and random questions.

Can someone explain exactly how the PCs came together to form the current roster?
Who of the current PCs were in the original group?
What was the opening session like/about?
For those not in the original group, when did they come in (at/during what levels)?

What characters have changed the most over the years of adventuring? Who has changed the least?

Since I have been reading, Nolin has used the "tree token" twice to kill very large and bad creatures (the dragon most recently, and the necropede a while back). Are these the only two times? How many of these tree tokens does he have?

How difficult is it to create/referee challenges for a party whose power vary by 5 levels (15th to 20th)?

Thanks.

Quasqueton

I'm not qualified to answer some of these, but here are some relevant comments:

I believe that Nolin is the only remaining original member of the Defenders of Daybreak. (Several others are still alive, but are no longer actively adventuring.) Tao joined soon after they started, and Velendo soon after Tao.

Velendo was a Level 1 Cleric with zero XP when he started out, way back in April of 1993. He had never cast a spell before he met the Defenders, and he only tried it (a cure light wounds) at their urging.

I don't know that he's changed more than any other character, but Velendo is a different man than when he started. At first he resented having been called by Calphas to be an adventurer, and had some pretty harsh words for his God on the subject. He has long since learned to accept his role in life, despite the grumbling. He also used to swing a club and fire a bow, but it has now been a long time since he did any real physical fighting in combat. And while he's always been blunt and short on tact, he has slowly devoted time to his diplomatic skills (mostly by observing Nolin), to the point now where his Diplomacy Skill is quite high. He's still rude and direct by default, but at least now when he has to deal with something important, he can sort of flick the diplomacy switch to "on" for a few minutes.

-Sagiro
 

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Hey, for all you folks who were kind enough to weigh in on Malachite and Mara's proposed prestige class, I've got it posted! Down near the bottom of the page. If you can, please go check it out and kibitz. Especially you, Incognito - we may not agree on PrC theory, but that makes your advice that much more valuable.

Thanks!
 
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The next day moves slowly. Hours are spent in the Lore Room, gathering valuable records and sorting through scattered scrolls and tablets. Glibstone gathers the most significant records to take with him, and Agar does some divination on the ring that they pulled from the dead dragon.

"Interesting stuff," he says, flipping it in his hand. "Here's what my legend lore revealed:

"Ogremoch decreed
The Man shall command
Those of his kin;
Those of the stone.

The Man was destroyed
The kin were aggrieved
The ring was a gift
It wants to go home."

Agar flips the ring into the air and catches it. "Ogremoch is an elemental prince of the plane of Earth. A real jerk, from what I've heard, and a badass." Velendo eyes the ring.

"If that's what I think it is, it's worth more than we are. And Silissa wants it." He rolls his eyes. "Great."

Agar shrugs as around him, the group prepares to head back into the depths of the vault. "We can discuss it."

Tao interrupts. “One of those beholders is still hiding out there, watching us.” She flips up the visor of her clairaudience helm and frowns. “I can see its eyestalk wiggling from behind a block of stone.”

“Well, let it wait.” Nolin waves one hand around expansively while gesturing with the wine skin held in the other. “It’ll be waiting a loooong time. We’re taking that earth thing’s offer and heading out the other end of this vault, right?”

“Right.”

“Good. Then all we have to do is grab the magic and gems, swing by the armory and collect our dwarven ghost, and we’re out of here.”

Malachite rounds on him, face twisted in displeasure. “I don’t think so.” Silence fills the large room.

Nolin looks up. “What?”

“I don’t think so. That ghost is a liar, a thief. He’s been handed a punishment he deserves, and we’re not going to deliver him from it.”

Nolin looks pained. “And he’s undead,” he points out unnecessarily.

Malachite’s stern expression doesn’t waver. “Indeed.”

“Who made you judge and jury? He’s been stuck in here for hundreds of years. He doesn’t deserve that. Besides, he can be useful to us; he knows the caverns, he knows the ghouls, and he remembers the previous quest to destroy them. He could be tremendously valuable.”

“That doesn’t matter. We don’t have the…”

“Of course we have…”

Malachite’s voice rises and drowns out Nolin’s. “We don’t have the right to release him from his punishment.” The two glare at each other.

“Well, what if he wants to redeem himself? He could make up for past crimes by helping us. You could help him rise above his sins and reach that redemption.”

Tao shakes her head from where she’s lounging on a writing carrel. “I offered to help,” she reminds them, “and he said he’d do it again if given the chance.”

“Sure,” says Nolin, “he’d try to steal again. But so what? Big deal! People steal all the time!”

Malachite’s gaze is icy.

Nolin blows air up out of his mouth in exasperation, rustling his burning hair. “You know perfectly well that there’s a difference between being greedy and being evil. And he’s not evil, at least not as far as we can tell.”

“It isn’t my job to redeem the undead. It’s my job to destroy them.”

“Yeah? Well, sometimes you have to redeem them, too. And this time, it’s going to help us.”

The hunter of the dead's voice is quiet and precise. “We all know about your tendency to make moral compromises for the sake of convenience.”

“Well, moral compromises is what life is about. Think about what’s at stake here.”

Velendo rolls his eyes. “Look you two, at least we can ask the new dwarven king what he wants us to do. He might not want us to free the ghost. Let’s find out.” Nolin and Malachite both stare at each other, let out breaths of air, and agree that this will decide them.

Velendo casts a sending, asking “Found Olum in vault. Is unrepentant but assisted us traversing the vault. Still a ghost. Knows enemy. Shall we free him?”

The dwarven prince responds, “You have permission to take whatever you need that will help you on your mission. Olum is included in that. Use your best judgment.”

“Well?” asks Nolin, looking around for support. Splinder nods.

“He needs someone to possess, yes? Well then, he can ride in me.” The dwarven defender crosses his arms and nods, pleased with his decision.

Malachite frowns, but accedes. “I’ll want reassurances that he isn’t evil, and that he won’t betray us.”

“Of course,” says Splinder.

So they gather their gear and their mounts, and in single file everyone heads through the activated portal and back into the vault, where the dwarven ghost is waiting.

To be continued…
 
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KidCthulhu said:
A phoenix is, conveniently, also NG. I don't think Nol is chaotic good. Look as his behavior towards legitimate authority figures, and you'll find he's generally all in favor of government and stuff, as long as they aren't part of the problem. For true "f-it, I'm doing this my way" behavior, you'll have to look to the party's true CG member, Tao.

Well, the thing is, Nolin used to be a lot more impulsive. He's settled down a lot since the Phoenix joined him. I definitely recall in the Early Years that Nolin and Tao and Alix were always up to something chaotic. Sometimes they'd all impulse off in separate directions, just to give Arcade fits.

Perhaps it is worth remembering that Nolin used to be sort of Manic-Depressive. When he got depressed, he'd suddenly get a lot more chaotic. On his manic days, he ran a lot more neutral. Or was it the other way around?

Oh, and Jester, if you really can't wait . . . [secrets revealed and then deleted by later edit]
 
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KidCthulhu said:
In fact, I think that Nolin's willingness to go along with authority, but only so far, is one of the things that really bugs Malachite. He can write Tao off as a force of chaos, but he finds it really hard to understand how a person can accept rules and structures less than completely.

I think Malachite sees it rather as Nolin is too willing to let ends justify the means. Especially when the means are abhorrent.
 

The problem was with luck. He didn’t have any.

No, that isn’t true. He had lots. The problem – Olum Shiverstone had thought a lot about the problem, these past few hundred years chained in the vault – the problem was that it was all bad. Now, why should that be? Olum wasn’t sure. He had settled on some sort of karmic deficiency perpetrated by one of his long dead ancestors, or maybe he had triggered some sort of cursed trap early in his thieving career that he had never noticed at the time. Maybe Moradin hated him. Who could say? And if he ever met anyone who could say, Olum had no doubt that the wise old crone would fall dead of a heart attack seconds before she would tell him.

For most people, luck was an old friend. For Olum, luck was the loud abrasive friend with the flu who comes over at an inconvenient time, makes racist comments, and eats all your favorite food while hitting on your wife.
“All right,” says Agar cheerfully as Proty pulses and squirms on his shoulder. “All the magic items are identified and distributed. Everyone have any questions on what they do?”

His question is partially drowned out by the sound of Glibstone’s bells, jingling from the other corner of the room. “Did you hear about the priests of the Dairy God? Apparently, they have the power to churn undead!” Tao’s laughter bubbles forth, and a few of the dwarves reluctantly give polite chuckles. The jester and loremaster bobs his head in response.

It wasn’t as if Olum wasn’t talented. Incompetence would have been too easy an excuse for his checkered career. He was darned good at sneaking, for instance, and considering the number of times that guards had walked in on him mid-job he had learned how to move silently as well. He knew traps, he knew locks, and he knew people. But somewhere, somehow, the fates had it in for him. If Olum burgled a long-lost tomb, that would be the day that the inhabitant’s equally long-lost relatives would show up to pay their respects. If he stole a necklace from a well-respected jeweler, it would turn out to be the cursed ruby of Gaxxos, which would doubtlessly turn him into a chicken even as crazed cultists hunted him down with blades dripping poison.

Take those damn ghouls, for instance. Olum had thought about going legit, so he had answered an ad. A simple ad. “Guide needed in underground adventure. High pay, high glory!” Before he knew it, he was sweet-talked and bamboozled by a convincing paladin and his uppity sword, and dragged down into a smelly hell filled with gnashing teeth and consistent paralysis. High pay? Turns out ghouls didn’t have much cause to carry coinage, and the damn cleric hogged the lion’s share of the magic items. High glory? No bard came along with them. But he did his job, trooping after Acimer and Hundle and Aleax and Morak, even as they dropped him into one bad scrape after another.
“I’ve got all the gems I think I’ll need,” announces Velendo. “I’ve taken the ones which I think will serve for both true resurrections and resurrection spells, and a handful of lesser gems to serve as currency. I’ll try not to use the nice ones, though; they’re really beautiful.”

“I’ll appraise ‘em fer you later, sir,” barks a dwarven soldier.

“That’d be just fine, soldier. Thank you.”

Glibstone says nothing as he watches Velendo unknowingly pocket his kingdom's priceless crown jewels, but he jingles slightly as his face develops a nervous tic. “Err…" he starts to say. Velendo turns with an inquiring look on his face, and Glibstone turns his protest into a joke. "A ship crashes against a shore of the Sunless Sea. One half of the rocky beach is controlled by the svirfneblin, and the other half is controlled by drow elves. Where do the drow bury the survivors?”

Velendo tries to look patient. “I'll bite.” He raises his eyebrows. “You can’t bury survivors.”

Glibstone jingles authoritatively. “You don’t know drow elves very well, do you?”

Then it all came crashing down at the Gap of Silk. They had run from mind flayers (losing Hundle in the process), gotten lost a dozen times, fallen into the slime pits of Kek, and Olum had almost been made into dwarf stew by some nasty little feral race with sharpened teeth. Finally they confronted the ghoulish army led by the ridiculously powerful ghoul queen, and what happens? Morak decides that the only way to destroy the army is to drop the ceiling on them.

The ceiling. In a volcanic cavern. Moradin’s Bunghole, but that man was dangerous to be around. And Aleax had just egged him on with his little lectures about “glory” and “honor,” which didn’t exactly help.

At that point, of course, Aleax was about to be killed, and Acimer had gotten his face bitten off by her Royal Hungriness herself, so there might not have been many other choices. When the dust and steam finally cleared, though, Olum was the only one left alive. Just him. Four miles underground. In a region swarming with ghouls. And the only treasure he could easily scavenge was that bloody holy sword of Aleax’s.

And then the mule ran away.

“I have everything we’ll need at Mridsgate, I think,” states Glibstone with caution. “I think I might actually miss you people. Say, Priggle, why did the deep gnome cross the road?”

Priggle looks at him suspiciously. “I don’t know.”

“No one liked him on the side he was on.” Tao erupts into laughter, and even Priggle smiles. A little. Glibstone walks over and looks up at Tao, blushing a bit.

“Err… well, you’ve been very appreciative of the traditional humor.” jingle

“They’re funny, Glibstone! And you’re funny, too.” Glibstone blushes noticeably beneath his thick beard.

“Hummph. If you’re going off into the unknown, I want you to take this with you. Perhaps it will cheer you in places where there is no cheer.” He pushes a worn, leather bound book into her hand. It is entitled in dwarvish Traditional Humor.

“Why, thank you, Glibstone! That’s so kind of you! This must be very valuable.” He shrugs. “I know that we’re splitting off when this earth creature sends us wherever we wish to go, but I wish you were coming with us.” Mara smiles her agreement. Malachite controls an involuntary cough. Unnoticed, a number of the dwarven troops catch each others’ gaze and trade a secret look.

Suddenly Tao staggers, and her eyes pour forth green light. The voice of Galanna speaks through her.

"Tao. Speak of my gospel to those who do not believe. There is still time to save some of their souls, before the fall is over, if you do what I ask. Be strong in your faith, and you will deliver them from darkness. You do my will. Now, more than ever, you have my blessing."

Tao straightens, gasping. "You okay?" asks Nolin.

"Yes. But what did she mean?" Tao rubs at her shoulder. "I had odd dreams last night, prophetic dreams that scared me. I dreamed that I was flying, and then falling, and when I woke up my shoulder was incredibly sore. It felt as if I'd been firing a bow all night."

"Right handed or left handed?"

"Left handed."

Nolin pauses. "Galanna is supposed to be left handed."

"I know. But I don't know what it means, or what Galanna wants of me. I hope I'm worthy. I don't recruit; I just kill things." She shakes her head with worry.

So he’d snuck, and he’d creeped, and he’d wheedled his way through more than a month of terrified travel. At long last he’d reached a semblance of civilization here in the dwarven city of Mrid. And – this part still got him, even after hundreds of years – their lorekeepers hadn’t believed him. It was enough to make you cry. Or to want to rob their vault, anyways. He chose the latter.

One ill-timed sneeze in the middle of a dwarven dance – why’d he sneeze, then? – and that was it. Except it wasn’t. Blah, blah, pay your debt. Blah blah, learn from your mistakes in the afterlife if you couldn’t learn in life. You know, it just wasn’t fair. And when someone came to save him, who did it turn out to be? That same bedratted holy sword, and another paladin and cleric, all in a group of people headed down to hunt for more damn ghouls! Really, it was enough to make a ghost cry.
Malachite glances back. “Is Splinder secure?” The dwarven defender is strolling along with his hands securely bound and weapons removed, a funny look on his face.

“I am indeed,” answers Olum. “It’s odd to feel a heartbeat again. It feels good.” Malachite gazes at him suspiciously. Deep at the back of his mind, Olum can feel Splinder’s personality, waiting patiently as he lets his body be borrowed by a dwarf who needs it more.

“You promised you would not steal this dwarf’s body. In addition, you swore you wouldn’t betray us to our enemies. Never forget that.” Olum frowns, and Splinder’s face frowns with him.

“Of course I did! You’re my only chance of getting out of this misbegotten vault before another hundred and thirty eight years go by! You think I’m going to abuse that trust? Don’t bet on it.” The dwarf gestures with bound hands. “In any case, you won’t have cause to regret your actions. I promised that, and I meant it.” He smiles. “Let’s go. Before my luck notices.”

When the group passes through the portal into the last room of the vault, the new cavern they enter is completely empty. Silissa is gone. The area that was once her earthen maelstrom is now just rippled stone, with only the end of a small stone pillar emerging from the middle of it.

“Trap?” asks Velendo.

“Trap,” concludes Nolin with a nod. “Maybe someone has killed her?”

“No evil,” says Mara.

“No undead,” says Malachite. He gives his head a toss towards Splinder. “Except for him.”

Nolin frowns. “Agar, what do you see?”

Agar examines the cavern with arcane sight, and his brow wrinkles. “A weak illusion spell has been cast on the end of that post. The stone post itself is the linchpin for a whole series of complex spells that involve divination, conjuring, all sorts of things. Powerful magic.”

“So something we don’t want to trigger? No one step on that stone!” cautions Velendo. “No telling what it might do.” He tries to see through any illusion on the post, but notices nothing different. True seeing reveals nothing as well.

After debating different ways of dealing with the problem, Agar eventually shows bravery and casts fly, swooping towards the stone post. “So, I wasn’t kidding about this stone post being a linchpin. If it dissolves, all the spells that it holds in abeyance will trigger.” He draws on his pipe. “Fascinating. And I think…” The halfling reaches down and tentatively brushes the end of the post with the tip of his finger. As he does so, an illusory mouth appears in the top of the post, and Silissa’s contralto voice fills his hearing.

“Things are not what they were before, and the avalanche has carried away the anchor that has kept me here. You rest, and I have departed, and I can not foresee what may draw me back. However, I will not make my offers a lie. Pay the price I requested, and a way will open for you to take you farther on your path, or for some return you to whence you came. You are indebted to me, and I will know when the price is paid.

Perhaps my sister can give you words of hope. I can not, for there are none to give.”


Agar looks around. “Magic mouth. I should have guessed.”

Tao looks annoyed as she rubs her riding lizard’s scales. “So what did she mean, and what do we do now?”

“Pay the price she requested? I guess it would mean that ring from the dragon.” Velendo looks aggrieved at Agar’s words.

“I heard the legend lore you performed on that ring. It’s no simple ring of merging into stone, as the identify tried to indicate; that thing is some sort of focus for major elemental power. And if it’s worth what I think it is…” He looks sick, and Nolin finishes his sentence.

“..then it’s worth more then we are. A couple of hundred thousand gold, maybe? But the question isn’t how much it’s worth. The question is, is it worth giving the thing up in order to possibly cut weeks off of our travel time?” He looks around.

Tao nods. “I think so. If we don’t do this, we have to go out the front and head into the underdark the hard way, and there are still undead beholders waiting for us. I don’t think we can afford to not take Silissa up on her offer.” Mara agrees, and so do the other Defenders and troops. In Splinder’s body, Olum keeps his feelings to himself about giving away the ring. Oh, hi, luck. Welcome back.

“Well, let’s do it, then. No time like the present. Everyone ready?”

“I think so. Where do you think we’re going to end up?”

“I have no idea. But be ready for anything.”

“Okay,” says Agar nervously. “Here goes.” Cautiously, he hovers over the stone post and lays the ring on top of it. In seconds it is absorbed, and the stone post dissolves away like loose sand.

The stone churns into a whirling and grinding vortex, and Agar yelps as he drawn down into the darkness.

“Oh!” says Mara from atop Luminor. “That was fast!” She kicks her warhorse forward, and Luminor responds, not even hesitating as he leaps into the vortex. Malachite follows, along with other Defenders and dwarven troops.

The last to leave is Galthia, who stands alone on the edge of the maelstrom for a few seconds as he takes one last look around the room. He can feel Silissa’s eye in his belly, thrumming with quiet power. If he asks a silent question, though, no one answers it. Without a word he steps into the darkness and disappears, leaving that place forever.

To be continued….
End of Compiled Book Two.
 
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Olum and Priggle - separated at birth? It sounds like they were made for each other!

I love Olums relationship with "lady luck" (although by the behaviour it sounds more like "Lad luck").

I love the poigniancy of glibstone recognising the crown jewels in Velendo's hands, and Velendo (apparently) unaware of their value as anything more than a certain amount of gp (speaking as a member of a nation with crown jewels...)

I also can't shake the feeling that there was something a little more to glibstone than met the eye - that he was so easy to dismiss as a fool, he could easily have been... something more? Who knows?

Look forward to reading more!

Cheers
 

Everyone likes that gem question. My favorite is the material component for the identify spell; is a 100 gp pearl the same size both on the seashore and 500 miles inland on a desert?

Anyways, those dwarven jewels have tremendous social significance, but not holy. It'd kind of be like using the Hope Diamond or the Koh-i-Noor (the Mountain of Light) as a spell component. Mind you, when you are raising the dead, you always should make sacrifices. "Cultural" is just as valid as "personal."

I'm glad you guys enjoyed this last bit. The "Olum revealed" style is in some ways me consciously trying to channel the author Donald E. Westlake's comedic capers about (in part) a hard luck thief named John Dortmunder. If you guys haven't read them, I know that the paperback of "What's the worst that could happen?" (made into a lousy movie with bad casting a few years ago) is in print. Grab it from the book store or the library, and tell me later if you liked it. I think you'll thank me.

The vault was my first attempt running an honest-to-gosh dungeon adventure in... wow... since the dracolich lair* back before the start of this story hour, I think. I was horribly insecure, and I had no idea whether it would be fun or challenging (a) with no rogue in the party and (b) to a huge group that averaged lvl 17. All in all, I was really pleased by how it worked out. I learned a lesson, too: if you want your group to leave an area, don't try to urge them out by placing an "unbeatable" force on one end and the exit on the other. They'll head back, somehow defeat half of the bad guys, and stay in the vault for another two sessions just to be peverse. :D

I have a lot of people to thank for ideas in the upcoming section of the story arc. A tremendous number of you tossed in suggestions over in the (off-limit to players) brain-storming thread in Rogue's Gallery, and I'm still in debt. Thanks!

* Some dungeon. It sort of went like this. PC #1: "Look, there's a horrible underground complex, right below our feet. Let's cast earthquake and see what comes out." Other PCS: "Yaaay!" DM: "Thunk" (as head hits table.)
 
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Great story hour as always, Piratecat!

Piratecat said:
I learned a lesson, too: if you want your group to leave an area, don't try to urge them out by placing an "unbeatable" force on one end and the exit on the other. They'll head back, somehow defeat half of the bad guys, and stay in the vault for another two sessions just to be peverse. :D

I learned this lesson years and years ago by watching another DM fail to anticipate the problem, with spectacularly bad campaign-breaking results. It has to do with the trope of gaming: players are presented with challenges, and so they attempt to overcome them. It doesn't matter if the challenge is social, a dungeon, an army of monsters, or an enemy space fleet that outguns them 10 to 1, it's just what PCs/heroes do in gaming.

So if a DM presents a group with a challenge the DM thinks is so hugely bad that the PCs will turn tail and run, she's in for a surprise. The players will look at it as another challenge to overcome, thinking "There's no way our trusted DM will give us an unbeatable challenge; there must be some trick to it, some weakness we've failed to discover and exploit." It's not 'till 3/4 of 'em are dead that the players start realizing that maybe they can't beat it.

Even worse, players are extra crafty, far more crafty than DMs, and will often find and exploit a weakness in the uber-bad guy the DM had no idea was there. So now an unbeatable challenge has been beaten, and the PCs reap the rewards. This leads to concavity of the DM's forehead.

If you need to make sure the PCs don't go in a particular direction, or not ask certain questions, or otherwise explore certain ramifications of the adventure's outline or certain directions on the map, do not present them with an overwhelmingly difficult challenge -- they will surprise you. If you must, however, the challenge has to be several orders of magnitude higher than anything the PCs could possible take on (an ancient evil dragon for a party of 1st level characters, or 10,000 enemy ships, or somesuch). But it's better if going that direction isn't an option at all. And it's best if they never think of going in that direction because another direction looks more appealing.
 

Nolin shakes his head, his senses swimming, his eyes clenched shut. Okay, think. Where are you? We jumped into the stone vortex.. there was a horrible grinding and I could feel something stripped from me. He reaches out with his mind to the other Defenders of Daybreak, but the mental link that connected them is gone. He then cracks open an eye, sees nothing but darkness, and closes it again with a rush of vertigo. Right. The mindlink and my darkvision are both gone, so I probably have no more active spells. The question is, where am I? He stops his internal monologue to feel and listen.

There’s extreme heat and humidity – it’s like a steam bath in here! 95 degrees, at least. I’m kneeling on something that bounces slightly, and it’s gritty and a little sticky. A web? Oh, I hope it’s not a web. I can hear… He pauses. Water dripping. Lots of echoes. A distant crowd roaring and cheering – and booing. Lots of faint conversations, in a variety of languages. The quiet clinking of glass. A scream. A different roar, sounds like a dragon breathing. More rain. Another roar from that crowd. He brightens. Hey, is that the sound of someone selling meat pies? Then he stiffens. And… there’s something very nearby that has clicking mandibles. Mandibles are never a good sign.

A hissing, scratchy voice sounds just a few feet from his head, speaking in undercommon. “Arrre you alll riiight? Iiii didn’t seee you arrrive.”

Nolin doesn’t look up or open his eyes. “Hi there. I’m fine, thanks. Am I going to want to look at you?” He hears a dry, throaty laughter in response.

“Iiii don’t see why nottt.”

“Uh huh.” He feels the web beneath his fingers. “I’ll take that under advisement. Where am I?”

“Ohhh!” says the voice. “You didn’ttt walk up here, diddd you?” The voice clicks several times in confusion, and takes on a more certain tone. “You arrre in the webbb of the Butcherrr. That is Iiii. Iiii offer only the finesttt meeeats, cured or frrresh, of all varrrieties.” Nolin feels himself wobble as the Butcher scuttles to one side. “Beetttle. Delicious caaave eelll. Rothé. Axebeakkk. Rattt. Whatttever you may liiike.”

“Joy. No elf, I hope?”

“No!”

Nolin gets up into a crouch, eyes still closed, feeling the floor shift and bounce under him as he finds his balance. “Well, hello, Master Butcher. I’m Nolin Benholm. Where is this place?”

“Ahhhh, jussst Butcherrr, pleassse. Ittt is my naaame and my calling bothhh.” The clicking, hissing voice swells with pride. “Youuu are inn Aaakin’s Throattt. Traaading city of the Underdarkkk, and the finest plaaace on earthhh. Maaay Iiii interest you in some meattt as you start your visittt heeere?”

Balancing on the balls of his feet, Nolin finally cracks open his eyes. The sight of the 6’ diameter black and purple spider looming over him doesn’t upset him half as much as he thinks it ought to. I’ve been in the adventuring business too long, he reflects moodily. I’m getting blasé. He glances about. Well, at least it’s nice to see that the dozens of web-wrapped meat bundles dangling from the ceiling DO still upset me. His stomach turns.

Gazing past the web-wrapped meat and the spider’s eight glittering eyes, Nolin looks around. He’s 60’ up in a web that spans a 40’ wide gap between stone pillars, a web-like staircase reaching to the cavern floor. In front of him, he looks down into a mostly empty fest-hall; behind him, he stares into a huge and steamy cavern lit by faintly glowing fungus and the occasional torch. On the other side of the cavern, hundreds of torches line the sides of some sort of huge stone building, and as the bard squints he is fairly sure that the building is covered with scaffolding, and lined with almost a thousand people. Another roar rises from that direction, the echoing boos and cheers of an excited mob.

“Say,” asks Nolin, “what’s that over – holy crap! What’s that?” He’s staring at a bizarre creature that has floated up next to him. It is shaped like a pinkish pancake, but has eyestalks and dangling tentacles that twitch and sway. It makes a noise like a half-orc in gastrointestinal distress as it floats over and examines Nolin. Phosphorescent fungus glimmers on its round back.

“Shoo! Shoo!” The Butcher scuttles forward and waves a foreleg at the creature, which slowly turns and floats off in another direction. “Flummmph. Nuisannnce creatures, they’rrre everywherrre. Verrry annoying. Good to eattt, though.” It rubs its abdomen with a middle leg. “Tasssty.”

“Yeah?” asks Nolin, interested. “I’ll take some cooked flumph if you have some. That’d be great.” The Butcher nods in acknowledgement, turns its bulk and scuttles obscenely over to a web-wrapped bundle dangling from a ceiling strand. Nolin squints back towards the stone building in the distance, rolls his eyes, and turns back to the Butcher. “Then I better go. I need to find my friends, and I have a nasty suspicion that I better check out.”

* * *

Meanwhile, Mara and Agar appear simultaneously, the paladin still atop her warhorse and Agar standing next to her in the darkness. Their darkvision gone, Mara looks around blindly before drawing her holy mace. “Well, that wasn’t too bad,” she states cheerfully as the golden light from the mace fills the room. “Oh, hello, Agar! Where do you suppose the others ar…”

“AUGGGGH! GET THEM OFF, GET THEM OFF!”

Mara blinks as her eyes adjust to the light, and she realizes that the entire cavern is filled with beetles. Hundreds of thousands of beetles.

They’re crawling on the floor, on the walls, and on the ceiling. They’re whirring through the air on jewel-like wings. And they’re crawling all over Agar, completely disregarding his horrible phobias of insects.

“Get them off, get them off!” Agar leaps up and grabs madly at Luminor’s harness, lost in the panic of madness and fear. “I can feel them on me!”

Mara quickly sizes up the situation. “Come on up, Agar. We’ll get off the ground.” Agar scrambles blindly onto the horse’s back, and Mara nudges Luminor. They’re just bugs, snorts the horse into Mara’s mind, but at Mara’s command he activates his magical harness and huge feathery wings sprout from his sides. He flaps them, hard, and beetles scatter as they take to the air.

It’s quickly clear that this isn’t going to solve the problem. Jostled by the air from Luminor’s wingbeats, thousands more insects begin to fly. They range from the size of Agar’s fingertip to almost 7’ long riding beetles with gleaming carapaces and huge filmy wings. Agar sobs as he clings to the back of Mara’s armor. “I can’t… I can’t…” he keeps repeating. Some memory flashes in his mind, far enough out of reach to preserve his fragile sanity, but every bug that smacks into him brings it closer. He screams as a beetle smacks into his cheek.

“Enough of this,” snorts Mara, and she dodges an incoming dog-sized beetle as Luminor turns in mid-air. “Let’s find the exit.” Flapping forward through the small cavern she immediately sees that the exit is blocked off by a pair of heftly, solid stone doors.

“Uh oh, Agar,” Mara says breathlessly, trying not to inhale insects as she talks. “There are doors blocking the exit! I could land and knock; I’m sure someone would come and open them. Or maybe they’re already unl …” Agar gives a little scream of terror and rears up on the saddle, his eyes popping in fear. With finely focused concentration and a strangled incantation, the wizard gestures wildly, and completely disintegrates the doors.

“Oh, okay,” Mara allows politely as the doors explode into gritty dust. “That works too.” Luminor swoops forward out of the enclosure, carrying thousands of beetles in his wake. The horse rockets past other several small caverns full of beetle pens and strange tools, emerging into an open shop area separated from an even larger cavern by a wooden storefront and a wide window. A sign on the window announces “Nilf’s Beetles” painted (badly) in the standard undercommon script. Two goblins minding the shop turn at the noise, and both of them scream simultaneously as they see a flying warhorse and several thousand insects bearing down on them at high speeds.

“Breach! We’ve got a beetle breach! Shut the windowfront!” one of them gibbers in goblin. The other one is already grabbing for the window crank, and the window is starting to descend. “Gotta get it closed. Gotta get it closed.” “Faster!”

Mara ignores them. “Duck,” she advises the halfling, and Luminor pulls up his legs as he rockets through the closing gap. Several hundred beetles of various sizes make it out with them, but the goblins manage to slam shut the wooden window before thousands more escape. The sound of the insects hitting the closed window reminds Mara of pebbles dropped onto a metal roof; of course, the sound reminds Agar of thousands of bugs that want to crawl inside of him and devour him from within, but Agar’s like that sometimes.

Within seconds, Luminor soars away from the bugs and vaults upwards across an immense steamy cavern. Lone flumphs tumble away from the violence of their passage, and the horse dodges as a plume of super-heated water and steam sprays up from the ground right in front of them. “Oh look, Agar! A geyser! How exciting!” In response, the halfling continues to twitch and shudder as he flicks imaginary insects from his skin.

“It’s okay, Agar,” Mara soothes. “Shhhh. They’re gone. Hey, did you hear that? It sounded like a crowd roaring! I wonder where it came from?” Agar moans, and suddenly Mara spots a phoenix-like form of fiery magnificence soaring across the cavern towards her. “Oh, and there’s Nolin! Luminor, let’s land. I don’t like the look of that building ahead; it’s covered with people. I wonder where the others are?”

* * *

Meanwhile, Velendo and Tao look up from the filthy black muck where they appear, lying flat on their bellies. The first thing Tao notices is the feet right in front of her nose. The second thing she notices is that their skin.. well, it seems as if the skin has already rotted off.

“Auggggggh,” groans the dead thing standing above her.

To be continued….
 
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