• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Piratecat's Updated Story Hour! (update 4/03 and 4/06)

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Enkhidu said:


I suppose this means that you've figured out what/who/where the gemstone key is (I'm absolutely positive I've figured it out, but don't want to give it away if y'all hadn't yet!).
Yeah, we're pretty sure that this:

There is one amongst you who can lock the door with the gemstone key, but you have failed to do so – and there is those amongst your enemies who can call back the farthest of friends from that still-open door.

...is a metaphor for Sir Malachite, Knight of the Emerald Chapel, who could have been making sure the dead stay dead by dealing the killing blow himself. (It's a special Hunter-of-the-Dead power.) And that, as KidCthulhu says, our enemies have some kind of resurrect-the-undead power that they're using on those that Malachite isn't killing.

For the record, it's a non-trivial task to arrange for a particular character to deliver the death blow against a powerful opponent -- especially when it has to be a physical attack. (And I know what you're thinking... but in Piratecat's game, harm (and by extension, heal against undead) allows for a save, one that most of the powerful baddies we fight are likely to make. So the obvious "heal, followed by a Karthos-swing" isn't as foolproof one might hope.)

Still, we'll do what we can.

-Sagiro
 

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EDIT - Sagiro beat me to it. :)

Sagiro said:
-- especially when it has to be a physical attack.
It doesn't; sword *or* spell, but not positive energy burst.

I know that the group has considered a few potential foes - the undead archer from the necropede battle, the psionic shadow from Mridsgate, the half-orcish ghoul that succeeded in paralyzing Galthia, a few others - and are considering what happens if their forces are combined. Whether or not this interpretation is correct is still up in the air, of course.

Incidentally, Boros is the God of Death and the guardian of the door to the afterlife.
 
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/DWARF ON

“The bloated one glistens in darkness. For him the herds are grown, mewling in shadow, but hunger can not be satiated by flesh alone. He seeks more… and he learns that if he strives for the light, all will come to him and he will feast and he will dance in the darkness with the stars themselves. This is worthiness! He prays to the mother never-born, and she blesses the endeavor, for she does not see with unclouded sight. The signs are clear, the oracles agree, and his minions twitch and moan as they are whipped towards your lands. Misguided? Religion often is, and this is no exception. Slowly the nation grows, worms wriggling outwards from a rotten husk, and change is set in motion.”

“Indeed. The White Kingdom is ruled by the unborn son of the Goddess Imbindarla, She who was once to be Goddess of Night, but failed. He is called Gl’Yuut, and was carved unborn from her earthly womb by members of the Brotherhood of Night. He rules the Kingdom of the Ghouls, and the children he has created spread forth throughout the sunless caverns to slay and devour and conquer all they find."

Ah think we have a winner for who "the bloated one" is. One thing that sticks me is "For she does not see with unclouded sight." Mebbe allthough Imbindarla supports her son, he's goin' to end up costing her in the end. Of course, having Aeos going off to try and put a holy thumping on her deific head after the "Sir Ghouleax thing" might count. Who knows.

“I stand upon the present, and I hear the scratching of coffins hastily closed. You have been foolish and made assumptions. There is one amongst you who can lock the door with the gemstone key, but you have failed to do so – and there is those amongst your enemies who can call back the farthest of friends from that still-open door."

coyote6 said:

Another part of that prophecy talks about some of the villains the Defenders have been slaying. The White Kingdom is un-slaying them; either resurrecting 'em then re-undead-ifying 'em, or some ghoul has wish or miracle and XP to burn, I'd guess. Or, perhaps more likely, is using some foul ritual or rite to provide XP-by-proxy to fuel the spells. (The "as could one of your own" refers to Velendo, who can cast 9th level cleric spells.) While the Defenders were resting up in Calphas' Comfortable Castle, the bad guys were assembling the Undead Legion of Doom.

If this is true, Ah'd hope that when a god descends to the Earth to destroy an undead king that he does a right thorough job of it. Ah'd hate for another nasty undead finger waver around.

Oh, and as for the gemstone key, do members of the Emerald Order get sumthin' special against undead having to do with that big honkin' gemstone that they have in their main base? Er, I shouldn't have known about the emerald, being a simple dwarf. Malachite must've slipped it. Er... *looks around innocently*
*edit* (And I see that's been answered)

As could one of your own, but they need not pass through Boros’ gate, for their toll has been long since paid."

This might refer to how they've allready paid their "toll" by becoming undead. They gave up death to never die, so can they really be killed?

“The future rises before me, chasms inexorable. Through your actions the world has changed; through you again it will change the more. You have tossed the pebble that started the landslide. Before it is over the undying dies and is consumed by its own icy flesh, just as the dying will fail to pass on.

Err, Ah dunno, sounds like some phrophetic mumbo jumbo to me. Can't be a prophesy without tryin' to confuse everyone listening.

The ending gift will claim what the pilgrimage could not, with much the same result, and death will stalk your lands in every person you may meet. It may be burned away, but not in time for many.[/QOUTE]

That sounds like a plague of some sort. It may be burnt away? Maybe a fungus of some type? Or some undead nastiness like mummy rot? *scratches his arm subconciously* The [edited in case Eric's Grandmother reads Dwarvish] ghouls seem to have had quite a few back up plans, maybe if they can't get to the surface themselves, they'll just teleport up a few to start a plague to wipe everyone out.

And for you? He may share with the parasite, or perhaps he may not, but the whole can not hold – and odd allies indeed are formed when such things occur. Greed conquers all, and the sun will dim if he finishes before you interrupt. Past and repast, future ahead – a new one may be born from the unborn, or the crawling death rekindled as it was in the days before the Gods themselves. Do not believe all that you are told, or your errors may be grave indeed.”

Parasite? That might be the "ghoul" qualities, or it might be some sort of disease he's spreading. It also looks like someone is tryin to take out the Sun. Again. Or wake up the worms. Again. Durn villains, can't you get an original plan?

/DWARF OFF

Prophesies are fun :D
 
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A few meta-game updates:

1. We're gaming tonight, so tomorrow's update won't come until mid-afternoon.

2. We're pretty close to being caught up. I'm two sessions behind; one of action, and one of thoughtful conversation / moral debate / gleeful looting. Then there's tonight's session, which should be fun. :)

3. It's official; Wulf Ratbane is joining the game as a full-time player as of next week. Whoot!

4. Sialia, helped by many of you guys, is doing a fantastic thing in collecting and creating the campaign web site. I'm even buckling down and creating maps for it, since I'm too ashamed of my current maps to let them be seen in public. Thank you, everyone!

5. I am rewriting (with much more detail) the arrival of the Defenders into Eversink. It will go into the first Eversink log. I would never have done this if it wasn't for War Golem!
 

maddman75 said:
Yeah, any word on what Wulf will be playing in your game?

Male elven contortionist wearing magical tights with maxed out ranks in the prance and foppery skills and skill focus (miming).

I thought it was obvious.;)
 

Mara spins and runs for the portal. “Come on! Luminor’s in danger!” She has been conscious of his absence in her mind ever since she passed through the second portal, but now the severed empathic link seems like silent blame. Tao is fast on her heels, and most of the other Defenders follow. Only Velendo tarries for a few seconds, staring up at Silissa’s implacable face, looking for something he doesn’t find. With a quiet curse he turns and follows everyone out through the portal.

The next fifteen minutes are nervewracking. Many of the portal locks going back are different than the ones that Glibstone has already unlocked, and both Mara and Tao fidgit compulsively during the waiting periods, hoping that they won’t be too late. “Don’t worry,” assures Glibstone as he pats Mara on the elbow. “the vault is impregnable. Even that dragon couldn’t get in here! There’s nothing to worry about.”

She doesn’t believe him, but she’s polite enough not to say so out loud.

Finally the group bursts through into the non-magical armory, and Mara’s empathic link with her warhorse snaps back into existence. “Luminor! Are you okay? What’s happening to you?” She hears her warhorse snort into her mind, and an equine voice speaks in barely restrained panic.

“Something’s been pounding through the entry door for a long time. Whatever it is, it’ll soon be through.” The voice in Mara’s head seems to shiver. “From what I can sense through the wall, it seems… wrong. Bad. Can you come to me, so we face it together?”

Mara sends waves of encouragement through her mental link, even as Agar dimension doors her past the dancing death-trap. “Don’t worry. We’re almost there.”

They pass into the first vault's lore-room, and the scraping and hammering which Luminor described is immediately obvious. It sounds slightly like claws on glass. Glibstone stares at the door in shock. “That shouldn’t be possible!” he stutters, jester bells jingling in agitation. “That door can’t be broken open; it’s magically protected by Moradin’s breath itself!”

“He’s probably deserted us,” sighs Priggle to himself. “Predictable, really. Probably happens all the time.”

“Let’s see what’s going on,” suggests Tao, and her eyes roll back as she activates her helm of vision. Her first clairvoyance on the other side of the door inexplicably fails. She moves the vantage point and tries once more, and this the spell succeeds.

“Oh, crap!” she swears. Her eyes refocus.

“What? What is it out there?”

“Two Beholders. I think they are, at least, but they’re huge and swollen, easily ten feet across.”

Nolin looks around. “They aren’t usually that big, are they?”

Tao frowns. “No. And these are rotting, so they’re probably ghouls. One of them is oozing pus out of its.. ick.” She makes a face. “While the one in back keeps watch, the other one has its central eye focused on the door.” She concentrates on the spell again. “There are these other three monsters, too. No, four. Really tall, double-length arms and legs, maybe some sort of undead golem. They’re ripping out sections of the door while the beholder nullifies the door’s magic. Nice. And… oh, great. One of the golem-things has yellow glowing eyes.”

Nolin groans. “Kellharin? Or the Puppeteer? Whatever you want to call him. I don’t want to call him anything. I just want him dead. Well, deader.”

“Uh huh. Those creatures are also glowing strangely.. almost a purplish-black, every time that they aren’t in the anti-magic beam. And there are sigils glowing on their skin. Is that bad?”

“Yes.”

“They’re… damn.” Tao blinks. “One of the beholders rolled up to look at me, and the spell immediately failed. They know that we know they’re out there.”

Velendo looks around worriedly at all the papers, scrolls, and stone tablets. “Damn it! What should we do? I could seal this vault off with a sovereign wall, but that’ll keep the dwarves out too.”

“So?” Splinder shrugs. Glibstone gives him a betrayed look, and Splinder explains, “Better to have the treasure nice and safe than in ghoulish hands, I’m thinking.” Glibstone can’t help but reluctantly agree.

“But for crying out loud,” continues Velendo in worried irritation, “if we don’t kill these things they’re just going to keep hounding us!”

“Not necessarily,” comments Galthia quietly. “We leave out the back, and they’ll probably just stay here, sitting around and waiting for us. They can’t follow us, and they can’t get any farther into the vault than this room. Thanks to the portals, the rooms aren’t actually next to each other – and at this rate, they’ll destroy the flowstone lock when they destroy the door. We can just go and leave them here.”

“Then when we don’t show back up, they’re going to go and kill more innocent people! The point is, we can’t let them survive.” The rhythmic hammering and scraping on the door almost drowns out his voice.

Nolin frowns. “I’m not so sure we can take them. I don’t know what those golem-thing are, but beholders are supposed to eat drow elves for breakfast. We might end up losing people. Should we put it to a quick vote?”

“Yes.”

The result is a surprise to no one.

Since they choose to fight, the group decides to customize the battlefield to their own specifications. Even as the inside of the stone door begins to crack and flake, spells are prepared and plans discussed. Fire seeds are carefully laid down, and the Defenders arrange themselves carefully in a rough semi-circle around the door. “Remember,” cautions Velendo, we probably can’t take them all at once. I’ll split them up into manageable groups. If things get too ugly, I’ll try and seal us off.”

The waiting is hard. Everyone stares at the door as cracks in the stone get larger and larger. The noise of the scraping is horrible.

“Any second now...” says Mara. And almost as if in response, a chunk of rock crashes out of the door onto the polished stone floor, a chilling purple radiance floods the chamber, and a rotting eye peers in to look at the people inside.

“Now!”

To be continued….
 
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All I Need to Know I Learned from RolePlaying Games.

Sorta off topic, but important to me.

A short while back, Malachite had a conversation with Nolin about prices not worth paying, and doing things the "right" way even if it seems less strategically advantageous. Remember that one?

Anyway, shortly after that, I got to one of those decision points in my real life.

And I opted to do things the "right" way when all the advice I could find was suggesting "easy" ways. "Easy" ways that I had a gut feeling were going to make my life much much harder in the long run, and less happy, and that I was going to feel guilty about.

And I'm really pleased with the way doing it "right" worked out.

The extra effort involved allowed me to focus on my priorities, and maintain my sense of integrity. Which gave me confidence to get through the hard parts. The guilt that would have come from using the "easy" way would have kept me from following through and finishing the job, I think, which really had no truly easy solutions. Knowing that I had done everything I could do to do the job right helped me stick the landing.

So I wanted to say thanks. It was the right word at the right time, and it helped.
 
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Re: All I Need to Know I Learned from RolePlaying Games.

Sialia said:
And I'm really pleased with the way doing it "right" worked out.

Ha! Take that, Benholm!


Sialia said:
So I wanted to say thanks. It was the right word at the right
time, and it helped.

Hey, glad I could play a part!
 

Stone that was crafted never to break shatters on the tile floor of the vault.

Conscious of the undead beholders’ anti-magic beams still playing across the outside of the vault’s crumbling door, the Defenders let loose with a barrage of non-magical attacks against the half-seen undead monster. Arrows and slingstones bounce and skitter as they strike the creature’s face and the wall that is mostly covering it.

“Sheesh, I haven’t used my short bow in years,” grumbles Nolin as his arrow misses and snaps on the hard stone. He fits another arrow to the bowstring and lets fly, this time arcing it right into the narrow hole.

“Then why do you still carry it?”asks Agar, perched on a writing desk and readying a spell.

‘Habit?”

The monster reappears at the small opening, several arrow shafts now sticking out of it. An unnaturally distended arm slinks through, buries its claws into solid stone, and pulls. A shield-sized chunk of stone is pulled free from the thick door, and the monsters’ smell rolls into the room. They have the odor of a week-old infection, gassy and sick. With Nolin’s carefully placed silence spell nullified by the beholders’ anti-magic, the monster can also be heard making a gurgling screech of excitement. More arrows tear into it as it strains, and a huge chunk of the vault door shatters into small segments that clatter to the floor. The vault has been breached.

Three of the undead constructs push their way through the gap in the vault door. The creatures at first seem to be bizarre flesh golems, for each limb is created from the matching limbs of medium and small sized humans, tattooed with unholy sigils. Thus, its thin, elongated arms and legs are comprised of several arms cunningly molded together. The overall effect is that of a tall and emaciated corpse, with grotesquely long limbs and body, topped by a grinning head that seems small by comparison. Behind them the undead beholders’ central eyes close, and the undead golems are suddenly infused with negative energy that leaves them enveloped in a field of shimmering purplish-black. They stride forward with unnatural speed.

From somewhere behind a rock, Priggle moans in dismay.

Velendo’s first action is to divide the battlefield. He places a mirrored wall of force along the inside of the vault, separating three of the four golems from their beholder support outside. “I’ll keep those things out of our hair!” he shouts. “Lets deal with these first!”

And the Defenders do.

Nolin drops his bow and starts by hasting his allies and slowing his enemies. Galthia leaps forward to attack, accompanied by the other front line fighters such as Mara, Tao, Splinder the dwarf, and even Priggle. Agar launches two attack spells with unclear success. “Careful, guys,” he yells. “They’re probably protected against most spells.”

“And against positive energy?” asks Sir Malachite. He concentrates from where he’s standing atop the raised floor, and emerald light flows out from him. All three creatures scream hoarsely, even though their own radiance seems to counter the effect of the brilliance. In a frenzied response, two of them reach out to Galthia. Their claws try to rend and tear, and the monk nimbly twists himself mostly out of the way. Only one claw gets through. When it does, though, Galthia can feel it catch on a piece of his very soul, as the monster tries to tear his life essence away from his body. Galthia squints his eyes and resists, and the monster’s claw comes away with only flesh. It puts the chunk of Galthia’s belly to its thin and dessicated lips but quickly spits the flesh out, since it doesn’t contain the life energy that it truly craves.

Instead of attacking Galthia, the third monster braces itself and concentrates. Its aura of sickening darkness bulges, squirms, and bursts outwards like an explosion of pus from a boil.

Time slows. For just an instant, almost everyone in the room gets a horrifying taste of what it must feel like to be locked into hellish undeath. Then the purplish-black radiance fades, leaving almost everyone shaking and injured from the negative energy. Only Galthia managed to avoid the energy altogether, and the monsters that were already injured now clearly look healed..

“Oh, great,” Tao retorts as she whirls her two swords in front of her in a deadly pattern. “This thing is like the anti-Malachite. Only Malachite’s energy bursts don’t heal us. Unfair!” Her joke sounds slightly strained as the undead back away, presenting a difficult target for anyone who doesn’t have the same 10’ reach that they do. Braving the attacks of opportunity that superior reach brings, the heroes press forwards towards the monsters, and together they manage to destroy one of the three by synchronizing their attacks in a beautiful display of combat precision. Both of the remaining creatures trigger their ownnegative energy bursts, and the Defenders reel back with rotting wounds caused by the negative energy. Nolin’s healing circle undoes part of the damage, though, and no one drops as they try to gather their wits.

Agar finally gets frustrated with his attempts to break through their spell resistance. "I wish," his voice reverberates around the room as magic swirls around him, "that these monsters were more vulnerable to m- err, to OUR spells!" The limited wish takes effect, and the monsters shudder as their ability to resist magic decreases.

Over by the vault door, Velendo’s mirrored wall of force suddenly shudders and vanishes like billowing mist. Just outside the vault, one of the swollen and bloated beholders grins widely as its rotten teeth reflect torchlight. The fourth golem standing next to it also smiles, its glowing yellow eyes those of Kellha – err, the Puppeteer. The creature’s mouth moves at it strides boldly into the vault, but Nolin’s silence spell stops Velendo from hearing what the undead has to say. “Crap!” exclaims Velendo. “Anti-magic shouldn’t have worked on that wall; those things must still have disintegrate!” Before any more eye rays penetrate the vault, Velendo calls upon his most powerful magics, and a sovereign wall slams down across the entire front wall of the vault which traps the golem inside and the beholders outside. “There,” he growls at the beholders who clearly can’t hear him, “disintegrate that, you bastards.” The yellow light fades from the eyes of the trapped golem as the Puppeteer makes a strategic retreat from his undead lackey, and the creature immediately responds by unleashing another burst of negative energy. Across the room several people fall back to heal, realizing that one more blast will probably kill them. The others use spells and swords to attack, cutting down the second golem and starting on the third.

"Not bad," remarks Mara. "Two down, and Malachite made the final stroke against both of them."

"Huh," grunts Splinder as he swings his axe. "Who says we can't learn from our mistakes?" Then Velendo turns undead, and one of the two remaining creatures panics. It runs directly away from Velendo, moving at unnatural speed towards the back of the room. Without a pause, it leaps into one of the seven portals, and is gone.

"Uh.. guys?" asks Tao, concerned.

Agar chuckles as he digs through his spell component pouch. "That leads to the positive material plane, the plane of pure life energy. I don't think we have to worry about it coming back."

The one remaining monster is strong, but its ability to devour life energy doesn't help it if it can't reach flesh. It isn’t long before the badly injured Defenders stand amidst the rotting remains of three undead golems. Papers and tablets lay scattered across the tile floor of the vault room, but no one is dead, and the enemy’s force has been reduced by four deadly constructs. “Do we drop the wall and go after the beholders?” agonizes Velendo. “I’m not sure if we can take them or not.” Just in case, he drops a mass heal, and the seeping wounds caused by the negative energy quickly vanish.

Tao frowns from beneath the visor of her clairvoyance helm. “They’re moving away from the sovereign wall,” she reports. “Damn it, one of them has all eleven eyes glowing yellow! The Puppeteer must be inside of it.” Everyone looks at one another.

Suddenly, Malachite hears a voice inside of his mind. “ That was very rude, my friend. I thought you people had more social graces than that! My adjutants come to chat with you, and you… you summarily attack. Tsk. When you leave the vault, I hope you’ll be willing to finally act like adults. We really do have quite a bit in common. In any event, I have my consolation prize, so the trip hasn’t been an entire waste. See you soon, I hope!”

“It’s the Puppeteer,” growls Malachite with hatred in his voice. “He just communicated with me telepathically.” The Hunter of the Dead repeats the mental message.

“Not a very interesting response,” he hears in his mind again. “I’d expected better. I’ll be waiting.” Malachite blanches.

“Indeed.” He listens internally for a few seconds, then turns back to his friends. “I think he’s gone now, but he heard what I just told you. It must have been like a sending.”

Agar raises his eyebrows. “Really? With that many words? That’s a new spell!” The halfling examines Malachite, but doesn’t see any new magical auras on him. “I think it’s over, now.”

Mara frowns as she looks around. “Say, what did he mean by ‘consolation prize’?” Velendo’s and Nolin’s faces fall simultaneously as they guess, just as Tao speaks up, still lost in her ongoing clairvoyance.

“Guys?” Her voice sounds strained. “Remember the dragon? The good news is that it’s still dead. The bad news is that it just shambled away, following those beholders.”

To be continued…
 
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Re: Questions

Quasqueton said:
Can someone explain exactly how the PCs came together to form the current roster?
Who of the current PCs were in the original group?
What was the opening session like/about?
For those not in the original group, when did they come in (at/during what levels)?

What characters have changed the most over the years of adventuring? Who has changed the least?

Since I have been reading, Nolin has used the "tree token" twice to kill very large and bad creatures (the dragon most recently, and the necropede a while back). Are these the only two times? How many of these tree tokens does he have?

How difficult is it to create/referee challenges for a party whose power vary by 5 levels (15th to 20th)?

The very first PCs were Nolin, Arcade the mage (played by Bandeeto), Cadrienne the priestess of the God of Knowledge (played by Sialia), Tagkris the cleric/ranger, and Grundo Bonesplitter the Dwarven Battlerager. I ran them through the Dungeon Magazine adventure "Drake", about a fairy dragon that was being held captive by tasloi, all of whom were addicted to its hallucinogenic breath weapon. It was great fun. This was on July 11th, 1992.

Three days later, I ran the first "real" game, which included TomTom Badgerclaw (whose player is currently on baby hiatus) and Maddoc the fighter. This was another Dungeon adventure, and it was this game when the group met "Fallane Deepleaf" (Eritain, Nolin's half-brother) for the first time; he knocked them unconscious with a sleep spell and stole treasure from everyone but Nolin, that bastard.

Rofan the insane druid, and Glimmer (priest of the Goddess of Beauty, played by Valdek's player) joined before the end of the year. Tao joined on 2/11/93, Velendo two months after that. By then, we had a core group that went for a number of years with very little change.

More later, when I have more time!
 
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Into the Woods

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