No one can guarantee anything, but I do believe it is fairly easy to illustrate that people will pay for a product or service even if they do not have to.
Ever seen this thread: http://www.enworld.org/showthread.php?t=106049 ?
It appears that an awful lot of people donated money to EN World . . . to the tune of over $13,000. I don't know if everyone that donated got something out of it, but I'm sure many people would have donated without getting anything in return.
Ever noticed some EN World users have something other than Registered User under their user name? Many of them got that by becoming community supporters. They essentially gave money to EN World that they didn't have to. Sure, they can change their user name title and they can use the search function, but they didn't get any real concrete value out of this donation. They did it because they wanted to see EN World stick around and felt that they could part with a bit of cash to make that happen.
I think people would do the same thing to ensure the publication of quality RPG material. Earlier in this thread someone mentioned the Ransom Model (which I think kicks a$$) . . . demand a certain level of donations before publishing material. That would do it. I still believe that some people would pay a voluntary "fee" for use of a good product. I know I would and have in the past (for shareware software).
A thought about this matter - voluntary payments *really* scare modern corporations. You're pretty much destroying the underpinnings of a consumer society, that being you need to keep buying stuff. Economics is always about ways to deal with scarcity, and with modern information distribution methods, scarcity doesn't exist. Economic models start failing when that happens, so you have to introduce scarcity into the system (copyrights, copy protections, etc.) to have your economic theory work.
Possibly more important, alternative economic systems (i.e. the ransom model) have an inherent upper limit to their profits. Once the ransom is paid, the product becomes free information - there is no chance of breakout hits that make a lot more money than anyone thought they would. You start cutting heavily into the profit margins of a company when that sort of thing becomes commonplace, so you're going to see the record and movie industries fighting this sort of paradigm change tooth and nail. That being said, is cutting into the profit margins of these types of activities a bad thing?
Another problem with that sort of paradigm is that it requires an existing market and user base for it to work - someone has to already want your work before the ransom would be paid. Not sure if the rpg market is large enough to support that sort of thing.