WyzardWhately
First Post
I think it's a coincidence. There isn't going to be a formula like what you're looking for - there's a formula based on its level and role, though, if WotC hasn't drastically misled us all.
WyzardWhately said:I think it's a coincidence. There isn't going to be a formula like what you're looking for - there's a formula based on its level and role, though, if WotC hasn't drastically misled us all.
Pit Fiend Level 26 Elite Soldier (Leader)
Large immortal humanoid (devil) XP 18,000
Initiative +22 Senses Perception +23; darkvision
Aura of Fear (Fear) aura 5; enemies in the aura take a –2 penalty on attack rolls.
Aura of Fire (Fire) aura 5; enemies that enter or start their turns in the aura take 15 fire damage.
HP 350; Bloodied 175
AC 44; Fortitude 42, Reflex 38, Will 40
Resist 30 fire, 15 poison
Saving Throws +2
Speed 12, fly 12 (clumsy), teleport 10
Action Points 1
Melee Flametouched Mace (standard; at-will) • Fire, Weapon
Reach 2; +31 vs. AC; 1d12+11 fire damage plus ongoing 5 fire damage (save ends).
Melee Tail Sting (standard; at-will) • Poison
+31 vs. AC; 1d6+11 damage, and the pit fiend may make a free followup attack. Followup: +29 vs. Fortitude; ongoing 15 poison damage, and the target is weakened (save ends both effects).
Melee Pit Fiend Frenzy (standard; at-will)
The pit fiend makes a flametouched mace attack and a tail sting attack.
Ranged Point of Terror (minor; at-will) • Fear
Range 5; +30 vs. Will; the target takes a –5 penalty to all defenses until the end of the pit fiend's next turn.
...
Alignment Evil
Languages Supernal
Skills Bluff +27, Intimidate +27, Religion +24
Str 32 (+24) Dex 24 (+20) Wis 20 (+18)
Con 27 (+21) Int 22 (+19) Cha 28 (+22)
Equipment flametouched mace, noble signet ring
Vayden said:I agree. To make your math work, you're essentially assigning random bonuses to the monster role as if it were a class. I think the "level 26 leader" generates those basic stats all on its own and the ability modifiers have very little to do with it.
evillives said:It's the only way the numbers work. If you've seen other stuff, please, point me there.
Keep in mind, I could be wrong. I would guess that if Paragon grants base 20, then Epic grants base 15, Heroic (of course) base 10 for Defenses.
JohnSnow said:Okay, let's actually try some real reverse engineering.
Do you think you thoughts also apply to the Pit Fiend's skill checks?Dausuul said:Its ability scores are incidental and irrelevant.