Warbringer said:So, this isn't a scoop but reverse engineering
Yeah, I couldn't find the reverse engineering flag for the message. Sorry.
Warbringer said:So, this isn't a scoop but reverse engineering
That's modestly strange to be sure. On the other hand, most creatures have (always) had higher strength than con/dex/wis--and of the samples we've seen so far, AC is generally higher (but not always!)whydirt said:I didn't realize that AC was based on Strength now.
evillives said:No worries, it's a good insight.Intrope said:Interesting! (got a source?).
Unfortunately, no. I had been diddling with the formula for this, and I kept plugging DEX in for AC, and it just would not reduce in a clean consistent fashion. For giggles I tried STR and the numbers just fell into place.And the Spined Devil matches this exactly, as well.Actually, I can't add; it's 3 points off on all counts.
If I wasn't at work, I'd test this against all the recently-released minis stats, too (presumably DEF = avg of REF/FORT/WILL)
No worries! I changed the tag to "monsters." Thanks for doing the math.evillives said:Yeah, I couldn't find the reverse engineering flag for the message. Sorry.
TerraDave said:AC 20, Base 10+ Str 7+ 3
Ref 18, Base 10+ Dex 5+ 3
Fort 18, Base 10 + Con 5 + 3
Will 18, Base 10 +Wis 5 +3
So, given that Heroic gets a +3 bonus just because, this works better...
Str makes sense for armor, either worn or natural. The stronger you are, the more you can carry (whether you are born with it or not).
Still the fidly bits on the fiend bother me. +1 to fort and will for soldier, and another +1 to will for leader?