ainatan said:Do you think you thoughts also apply to the Pit Fiend's skill checks?
Patlin said:I think 4e monster design will be more art than science, and I'm not sure you can reverse engineer art. There will probably be some default assumptions, such as "a typical AC for a level 26 leader is X." However, the designer might set the AC at X + or -5 depending on how hard he wants the monster to be to hit. An artistic choice of low hp and high AC or vice versa seems like the style they are going for.
TerraDave said:Uh, John, what we did was just as "real", and strength still fits as well any "real" thing you just did.
JohnSnow said:"Reverse Engineering," the way I see it, is mathematical extrapolation based on using known values and methods, then "backing out" the assumed quantities in a consistent fashion. One should attempt to avoid wild speculation that how things work has thoroughly changed if there's another valid explanation.
JohnSnow said:I'm not saying that the numbers were arrived at in this way, but it's an interesting thought experiment about how they might be justified.
TerraDave said:John S,
I mean, of course we don't know, but its not like you just don't know less then we do.
This is my understanding as well. I don't think you can reverse engineer 4E monsters. There's just a few pages of charts and modifiers somewhere, and you're done. That's exactly how it was described recently when one of the designers described his process for creating new monsters. Once he picked what "signature moves" the monster had he just plugged in the numbers for role and level.Dausuul said:I also agree. From what I can see, the whole idea of the 4E monster design paradigm is to get away from "bottom-up" construction (in which you start with the basic stats like Hit Dice and ability scores, and then build up to the combat stats by way of a lot of elaborate formulae), and shift to "top-down" construction (in which you start with the combat stats you want the monster to have, and don't worry about how you got there).
TerraDave said:John S,
You have a "margin of error" on every defense. The +10 isn't random, its based on how AC currently works (and is the replacement for rolling a d20 for saves). The +3 was a constant that just poped right out, across every defense. A constant is very different then +1 here, +2 there, ect. And AC tied to strength is valid speculation. Its a proxy for encumbrance of armor, and the build (and hide) of the creature.
I mean, of course we don't know, but its not like you just don't know less then we do.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.