Pit fiend wielding a weapon


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Speaking of proficiency by type...

Humanoids are proficient with shields if they are proficient with any form of armor.

So Shield Proficiency for free for all the rogues (and such) out there? ;)


In all honesty, I don't think any of those proficiencies apply, unless you have racial HD.

Bye
Thanee
 

Ferret said:
Without looking: Isn't the amount you carry on a teleport effected by caster level?

Not in this case. Celestials/demons/devils have a special limit on their teleport ability.

Bye
Thanee
 

Thanee said:
Speaking of proficiency by type...

So Shield Proficiency for free for all the rogues (and such) out there? ;)

In all honesty, I don't think any of those proficiencies apply, unless you have racial HD.

"Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class."

"Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields."

So no, as its specifically overridden by the class description.

And there's nothing to suggest anywhere in the rules that you need racial HD in order to have the traits of a type. Does this mean human rogues don't need to eat, breathe or sleep? As thats a part of the humanoid type, too...

The thing is, the rules are clearly designed with the assumption that PCs will be humanoids. They added other options in later, and didn't notice a few patchy bits in the rules. Hence Tiefling Wizards with martial weapon proficiency, and Warforged Barbarians with 32 + con hp at first level and other such rules quirks. The weapon proficiency I don't see as a big deal given the LA and the fact that all the planetouched are pretty underpowered anyway, the warforged oversight is a bit extreme tho ;)
 


Infiniti2000 said:
50lb limit. In any case, a Large greatsword weighs only 16lb.

?? A 12' Greatsword must logically weigh 8 times a 6' greatsword: x2 length x2 width x2 thickness = x8. :\

My 3.5 PHB says a human-size greatsword is 8 lb so a pit fiend greatsword is 64 lb.

Edit: It is 50lb though, so they could carry a Large longsword (4 x8 = 32lb).
And I see now on page 112 it says "halve this weight for Small weapons, double it for Large weapons". Sigh, sometimes the D&D RAW are just so stupid they make me weep. :(
 
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S'mon said:
?? A 12' Greatsword must logically weigh 8 times a 6' greatsword: x2 length x2 width x2 thickness = x8. :\

My 3.5 PHB says a human-size greatsword is 8 lb so a pit fiend greatsword is 64 lb.

Edit: It is 50lb though, so they could carry a Large longsword (4 x8 = 32lb).
And I see now on page 112 it says "halve this weight for Small weapons, double it for Large weapons". Sigh, sometimes the D&D RAW are just so stupid they make me weep. :(

They are illogical rules by the physics of this universe, true, but that doesn't make them stupid. If they are internally consistent, then they aren't - oh wait . . .

:p
 

S'mon said:
?? A 12' Greatsword must logically weigh 8 times a 6' greatsword: x2 length x2 width x2 thickness = x8. :\
The illogic of the situation could be attributed to the D&D weights incorporating an encumbrance factor. How else would you have the superheavy weapons that are listed in the PHB? So you would have a 10 pound weapon which only really weighs 5 pounds with another 5 fake pounds as encumbrance. The simple formula for scaling the wights could be explained as the two weights scaling in non-one to one ratio.
 

S'mon said:
And I see now on page 112 it says "halve this weight for Small weapons, double it for Large weapons". Sigh, sometimes the D&D RAW are just so stupid they make me weep. :(

If Large weapons (& armor) weighed x8, Large creatures would be more encumbered than Medium characters by equivalent loads (even assuming a +8 Str for going up a size category, a Large creature only gets about x6 carrying capacity). That's not something that makes for playable giants, so you either have to further increase the Str (which causes them to be even stronger in melee, probably stronger than desired), increase the carrying capacity of Large creatures (fine -- but now you've made horses stronger, too; too strong), or monkey with the weight of equipment.
 

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