Humanoids are proficient with shields if they are proficient with any form of armor.
Ferret said:Without looking: Isn't the amount you carry on a teleport effected by caster level?
Thanee said:Speaking of proficiency by type...
So Shield Proficiency for free for all the rogues (and such) out there?
In all honesty, I don't think any of those proficiencies apply, unless you have racial HD.
50lb limit. In any case, a Large greatsword weighs only 16lb.S'mon said:Pit fiends don't carry Greatswords because the sword weighs more than the 25 lb teleport limit, right?
Infiniti2000 said:50lb limit. In any case, a Large greatsword weighs only 16lb.
S'mon said:?? A 12' Greatsword must logically weigh 8 times a 6' greatsword: x2 length x2 width x2 thickness = x8. :\
My 3.5 PHB says a human-size greatsword is 8 lb so a pit fiend greatsword is 64 lb.
Edit: It is 50lb though, so they could carry a Large longsword (4 x8 = 32lb).
And I see now on page 112 it says "halve this weight for Small weapons, double it for Large weapons". Sigh, sometimes the D&D RAW are just so stupid they make me weep.![]()
The illogic of the situation could be attributed to the D&D weights incorporating an encumbrance factor. How else would you have the superheavy weapons that are listed in the PHB? So you would have a 10 pound weapon which only really weighs 5 pounds with another 5 fake pounds as encumbrance. The simple formula for scaling the wights could be explained as the two weights scaling in non-one to one ratio.S'mon said:?? A 12' Greatsword must logically weigh 8 times a 6' greatsword: x2 length x2 width x2 thickness = x8. :\
S'mon said:And I see now on page 112 it says "halve this weight for Small weapons, double it for Large weapons". Sigh, sometimes the D&D RAW are just so stupid they make me weep.![]()