D&D 5E Pitch Ravenloft to new players

The Glen

Legend
Now for a difficult sell, the Demiplane of Dread. Why should new players start there with its open hostility to all that is good and heroic? How do you convince somebody just getting into D&D to start in a setting that is a rogue's gallery of some of the nastiest big bads the game has ever seen? Why should new players start a campaign where Strahd, Soth and Vecna all have the same zip code?
 

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Now for a difficult sell, the Demiplane of Dread. Why should new players start there with its open hostility to all that is good and heroic? How do you convince somebody just getting into D&D to start in a setting that is a rogue's gallery of some of the nastiest big bads the game has ever seen? Why should new players start a campaign where Strahd, Soth and Vecna all have the same zip code?
Because "Dance of the Vampires"

Sent from my C6603 using EN World mobile app
 


Ravenloft, as a setting, doesn't need to be sold. At least not in advance. Ravenloft works best when you take a group of Heroes and bring them into Ravenloft from the safe confines of the world that they know. Start them elsewhere, let them get comfortable with the world in which they are adventuring and the NPC's that are in their world. Then, rip them away and give them an incentive to get back to the world from which they came. Allow them to escape Ravenloft after one adventure, but leave the door open to allow them to return to fight more of the darkness that they left behind if they seem to enjoy that first adventure in Ravenloft.
 

"Hi guys, I'm your DM. I'll be running Ravenloft. Suck it up."
While I imagine this was partially in jest, I would recommend that a DM consider what his players enjoy when deciding what to run as a game. It is okay to introduce players and let them sample something and decide that it's not going to be right for you and the player's. It is also okay to ask the players for their feedback on what type of game they want to run. D&D is a role playing game. The players play a role in a story. The DM and the player's write that story together. It should be a story that all of the parties contributing to it are happy to build.
 


I struggle to see why you would want to pitch Ravenloft to new players, I've always seen it as something for experienced players who want a change of pace in their DnD.
 

Like Dark Sun, it’s a campaign where the odds are stacked against them. But in the darkness the light shines brightest. And like the Dark Souls games, victory means more when it’s hard-earned. It also gives a more atmospheric mood, steeped in Gothic tradition. It’s angst and fear, lurid Hammer blood and that blaringly dramatic music. But it’s also Simon Belmont lashing out against evil with his magic whip, and the kinetic action of Brotherhood of the Wolf.
 

While I imagine this was partially in jest, I would recommend that a DM consider what his players enjoy when deciding what to run as a game. It is okay to introduce players and let them sample something and decide that it's not going to be right for you and the player's. It is also okay to ask the players for their feedback on what type of game they want to run. D&D is a role playing game. The players play a role in a story. The DM and the player's write that story together. It should be a story that all of the parties contributing to it are happy to build.
I mock because you don't really have to pitch to players, you pitch to DMs. DMs will generally run what excites them. And there's generally not so many DMs that players can be picky about the setting. The DM is the one doing the work, they chose the game and setting.
If the players want to run something and the DM isn't interested, it's going to be terrible, because the DM won't be enjoying things. Their apathy will come across in the adventure. And even if they are trying, if it's not their interest, they're not going to think of as appropriate of stories. Conversely, even if the players aren't super interested in the setting or type of campaign, a passionate DM with stories they're really excited about will still make for a fun experience, as the DM's enthusiasm will be more contagious.

Now, a *good* DM will poll their players and find a type of campaign and story arc that interests the most people at the table.

For Ravenloft, that would be fans of horror. If the table likes horror then Ravenloft is a good bet.
At its core, Ravenloft is a fantasy world where the predominant monsters in the world come from classic horror films and fiction rather than mythology. It's a world where rather this fighting a dragon, a giant, or a chimera you face a werewolf, a vampire, or a mummy.
 

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